#615 Cryogonal
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Cryogonal
Japan: Furiijio
フリージオ
French: Hexagel
German: Frigometri
Korean: 프리지오
National: #615
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #111
Cryogonal is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Crystallizing Pokémon 3'07"
1.1m
326.3lbs
148.0kg
256,400
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Eligible
Damage Taken
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *2 *1
Wild Hold Item Egg Groups
 
NeverMeltIce
- 5%
Mineral
Evolutionary Chain
Locations - In-Depth Details
X Frost CavernDetails
Y Frost CavernDetails
Trainer Locations  Details
Flavor Text
X They are born in snow clouds. They use chains made of ice crystals to capture prey.
Y They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148 degrees Fahrenheit.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Ice Shard 40 100 30 --
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
5 Ice Shard 40 100 30 --
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
9 Sharpen -- -- 30 --
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
13 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
17 Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
21 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
21 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
25 Aurora Beam 65 100 20 10
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
29 Acid Armor -- -- 20 --
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
33 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
37 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
37 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
41 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
45 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
49 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
50 Freeze-Dry 70 100 20 10
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
53 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
57 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
61 Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM79 Frost Breath 60 90 10 100
The user blows a cold breath on the target. This attack always results in a critical hit.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Iron Defense -- -- 15 -- Move Tutor - B2W2
The user hardens its body's surface like iron, sharply raising its Defense stat.
Knock Off 65 100 25 -- Move Tutor - B2W2
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat -- -- 15 -- Move Tutor - B2W2
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Signal Beam 75 100 15 10 Move Tutor - B2W2
The user attacks with a sinister beam of light. It may also confuse the target.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 70 50 30 95 135 105
Max Stats
Hindering Nature
Lv. 50 130 - 177 49 - 91 31 - 73 90 - 132 126 - 168 99 - 141
Lv. 100 250 - 344 94 - 179 58 - 143 175 - 260 247 - 332 193 - 278
Max Stats
Neutral Nature
Lv. 50 130 - 177 55 - 102 35 - 82 100 - 147 140 - 187 110 - 157
Lv. 100 250 - 344 105 - 199 65 - 159 195 - 289 275 - 369 215 - 309
Max Stats
Beneficial Nature
Lv. 50 130 - 177 60 - 112 38 - 90 110 - 161 154 - 205 121 - 172
Lv. 100 250 - 344 115 - 218 71 - 174 214 - 317 302 - 405 236 - 339

<--- #614
Beartic
#616
Shelmet
--->

 
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