#655 Delphox
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VII Dex Gen VI Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Delphox Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Delphox
Japan: Mahoxy
マフォクシー
French: Goupelin
German: Fennexis
Korean: 마폭시
National: #655
Central: #006
Coastal: #---
Mountain: #---
Hoenn: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Fox Pokémon 4'11"
1.5m
86.0lbs
39.0kg
455,120
Abilities: Blaze - Magician (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Magician: The Pokémon steals the held item of a Pokémon it hits with a move.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *0.5 *1 *2 *1 *0.5 *1 *2 *2 *1 *2 *0.5 *0.5
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Braixen
Y Evolve Braixen
Omega Ruby Trade from X & Y
Alpha Sapphire Trade from X & Y
Trainer Locations  Details
Flavor Text
X It gazes into the flame at the tip of its branch to achieve a focused state, which allows it to see into the future.
Y Using psychic power, it generates a fiery vortex of 5,400 degrees Fahrenheit, incinerating foes swept into this whirl of flame.
Omega Ruby It gazes into the flame at the tip of its branch to achieve a focused state, which allows it to see into the future.
Alpha Sapphire Using psychic power, it generates a fiery vortex of 5,400 degrees Fahrenheit, incinerating foes swept into this whirl of flame.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
Role Play -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
Switcheroo -- 100 10 --
The user trades held items with the target faster than the eye can follow.
Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
11 Howl -- -- 40 --
The user howls loudly to raise its spirit, boosting its Attack stat.
14 Flame Charge 50 100 20 100
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
18 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
22 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
27 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
30 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
34 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
36 Mystical Fire 65 100 10 100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
42 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
47 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
51 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
55 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
58 Magic Room -- -- 10 --
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
61 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
69 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
75 Mystical Fire 65 100 10 100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43 Flame Charge 50 100 20 100
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM59 Incinerate 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM99
(ΩRαS) Only
Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Heat Wave 95 90 10 10 Details
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Hypnosis -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Magic Coat -- -- 15 -- Details
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Blast Burn150905--
The target is razed by a fiery explosion. The user must rest on the next turn, however.
Fire Pledge8010010--
A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Heat Wave95901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder Punch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 534 75 69 72 114 100 104
Max Stats
Hindering Nature
Lv. 50 135 - 182 66 - 108 69 - 111 107 - 149 94 - 136 98 - 140
Lv. 100 260 - 354 128 - 213 134 - 218 209 - 294 184 - 269 191 - 276
Max Stats
Neutral Nature
Lv. 50 135 - 182 74 - 121 77 - 124 119 - 166 105 - 152 109 - 156
Lv. 100 260 - 354 143 - 237 149 - 243 233 - 327 205 - 299 213 - 307
Max Stats
Beneficial Nature
Lv. 50 135 - 182 81 - 133 84 - 136 130 - 182 115 - 167 119 - 171
Lv. 100 260 - 354 157 - 260 163 - 267 256 - 359 225 - 328 234 - 337

<--- #654
Braixen
#656
Froakie
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