#703 Carbink
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Carbink
Japan: Merushi
メレシー
French: Strassie
German: Rocara
Korean: 멜리시
National: #703
Central Kalos: #---
Coastal Kalos: #124
Mountain Kalos: #---
Carbink is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Jewel Pokémon 1'00"
0.3m
12.6lbs
5.7kg
306,400
Abilities: Clear Body - Sturdy (Hidden Ability)
Clear Body: Opponents’ moves which lower this Pokémon’s ability values have no effect. However this Pokémon may lower its own stats with its own moves.
Hidden Ability (Available):
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Defense Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Damage Taken
*0.5 *0.5 *2 *1 *2 *1 *1 *1 *2 *0.5 *1 *0.5 *1 *1 *0 *0.5 *4 *1
Wild Hold Item Egg Groups
 
Fairy
Mineral
Evolutionary Chain
Locations - In-Depth Details
X Reflection CaveDetails
Y Reflection CaveDetails
Trainer Locations  Details
Flavor Text
X Born from the temperatures and pressures deep underground, it fires beams from the stone in its head.
Y It has slept underground for hundreds of millions of years since its birth. It's occasionally found during the excavation of caves.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
5 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
8 Sharpen -- -- 30 --
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
12 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
18 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
21 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
27 Guard Split -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
31 Ancient Power 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
35 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
40 Skill Swap -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
46 Power Gem 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
49 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
50 Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
60 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
70 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 50 50 150 50 150 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 49 - 91 139 - 181 49 - 91 139 - 181 49 - 91
Lv. 100 210 - 304 94 - 179 274 - 359 94 - 179 274 - 359 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 55 - 102 155 - 202 55 - 102 155 - 202 55 - 102
Lv. 100 210 - 304 105 - 199 305 - 399 105 - 199 305 - 399 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 60 - 112 170 - 222 60 - 112 170 - 222 60 - 112
Lv. 100 210 - 304 115 - 218 335 - 438 115 - 218 335 - 438 115 - 218

<--- #702
Dedenne
#704
Goomy
--->

 
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