#710 Pumpkaboo
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Pumpkaboo
Japan: Baketcha
バケッチャ
French: Pitrouille
German: Irrbis
Korean: 호바귀
National: #710
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #063
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Pumpkin Pokémon 2'07"
0.8m
33.1lbs
15.0kg
1905,120
Abilities: Pickup - Frisk - Insomnia (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. In Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Frisk: Reveals the foe’s held item.
Hidden Ability (Available):
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Damage Taken
*0 *2 *0.5 *0.5 *0.5 *2 *0 *1 *0.5 *2 *1 *1 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Miracle Seed
- 5%
Amorphous
Evolutionary Chain
Alternate Forms
Small SizeAverage SizeLarge SizeSuper Size
Pumpkaboo has a form difference based upon how it was when first encountered. This form cannot be changed
Locations
X Route 16
Friend Safari
Y Route 16
Friend Safari
Trainer Locations  Details
Flavor Text
X The pumpkin body is inhabited by a spirit trapped in this world. As the sun sets, it becomes restless and active.
Y It is said to carry wandering spirits to the place where they belong so they can move on.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
4 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
6 Trick-or-Treat -- 100 20 --
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
11 Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
16 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
20 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
23 Trick-or-Treat -- 100 20 --
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
26 Bullet Seed 25 100 30 --
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
30 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
36 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
40 Trick-or-Treat -- 100 20 --
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
42 Pain Split -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
48 Seed Bomb 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43 Flame Charge 50 100 20 100
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Incinerate 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bestow -- -- 15 -- Details
The user passes its held item to the target when the target isn't holding an item.
Destiny Bond -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.



Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 49 66 70 44 55 51
Max Stats
Hindering Nature
Lv. 50 109 - 156 63 - 106 67 - 109 44 - 86 54 - 96 50 - 92
Lv. 100 208 - 302 123 - 207 130 - 215 83 - 168 103 - 188 96 - 180
Max Stats
Neutral Nature
Lv. 50 109 - 156 71 - 118 75 - 122 49 - 96 60 - 107 56 - 103
Lv. 100 208 - 302 137 - 231 145 - 239 93 - 187 115 - 209 107 - 201
Max Stats
Beneficial Nature
Lv. 50 109 - 156 78 - 129 82 - 134 53 - 105 66 - 117 61 - 113
Lv. 100 208 - 302 150 - 254 159 - 262 102 - 205 126 - 229 117 - 221
Stats - Small Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 44 66 70 44 55 56
Max Stats
Hindering Nature
Lv. 50 104 - 151 63 - 106 67 - 109 44 - 86 54 - 96 54 - 97
Lv. 100 198 - 292 123 - 207 130 - 215 83 - 168 103 - 188 105 - 189
Max Stats
Neutral Nature
Lv. 50 104 - 151 71 - 118 75 - 122 49 - 96 60 - 107 61 - 108
Lv. 100 198 - 292 137 - 231 145 - 239 93 - 187 115 - 209 117 - 211
Max Stats
Beneficial Nature
Lv. 50 104 - 151 78 - 129 82 - 134 53 - 105 66 - 117 67 - 118
Lv. 100 198 - 292 150 - 254 159 - 262 102 - 205 126 - 229 128 - 232


Stats - Large Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 54 66 70 44 55 46
Max Stats
Hindering Nature
Lv. 50 114 - 161 63 - 106 67 - 109 44 - 86 54 - 96 45 - 88
Lv. 100 218 - 312 123 - 207 130 - 215 83 - 168 103 - 188 87 - 171
Max Stats
Neutral Nature
Lv. 50 114 - 161 71 - 118 75 - 122 49 - 96 60 - 107 51 - 98
Lv. 100 218 - 312 137 - 231 145 - 239 93 - 187 115 - 209 97 - 191
Max Stats
Beneficial Nature
Lv. 50 114 - 161 78 - 129 82 - 134 53 - 105 66 - 117 56 - 107
Lv. 100 218 - 312 150 - 254 159 - 262 102 - 205 126 - 229 106 - 210


Stats - Super Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 59 66 70 44 55 41
Max Stats
Hindering Nature
Lv. 50 119 - 166 63 - 106 67 - 109 44 - 86 54 - 96 41 - 83
Lv. 100 228 - 322 123 - 207 130 - 215 83 - 168 103 - 188 78 - 162
Max Stats
Neutral Nature
Lv. 50 119 - 166 71 - 118 75 - 122 49 - 96 60 - 107 46 - 93
Lv. 100 228 - 322 137 - 231 145 - 239 93 - 187 115 - 209 87 - 181
Max Stats
Beneficial Nature
Lv. 50 119 - 166 78 - 129 82 - 134 53 - 105 66 - 117 50 - 102
Lv. 100 228 - 322 150 - 254 159 - 262 102 - 205 126 - 229 95 - 199

<--- #709
Trevenant
#711
Gourgeist
--->

 
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