X & Y Level Up |
|
— |
Trick |
|
|
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps its held item with its own. |
— |
Destiny Bond |
|
|
-- |
-- |
5 |
-- |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
— |
Ally Switch |
|
|
-- |
-- |
15 |
-- |
The user teleports using a strange power and switches its place with one of its allies. |
— |
Hyperspace Hole |
|
|
80 |
-- |
5 |
-- |
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. |
— |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
6 |
Astonish |
|
|
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
10 |
Magic Coat |
|
|
-- |
-- |
15 |
-- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
15 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
19 |
Light Screen |
|
|
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
25 |
Skill Swap |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
29 |
Power Split |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
35 |
Guard Split |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
46 |
Phantom Force |
|
|
90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
50 |
Wonder Room |
|
|
-- |
-- |
10 |
-- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
55 |
Trick Room |
|
|
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
68 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
75 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
85 |
Hyperspace Hole |
|
|
80 |
-- |
5 |
-- |
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. |
ΩRαS Level Up |
|
— |
Hyperspace Hole |
|
|
80 |
-- |
5 |
-- |
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. |
— |
Trick |
|
|
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps its held item with its own. |
— |
Destiny Bond |
|
|
-- |
-- |
5 |
-- |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
— |
Ally Switch |
|
|
-- |
-- |
15 |
-- |
The user teleports using a strange power and switches its place with one of its allies. |
— |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
6 |
Astonish |
|
|
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
10 |
Magic Coat |
|
|
-- |
-- |
15 |
-- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
15 |
Light Screen |
|
|
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
19 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
25 |
Skill Swap |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
29 |
Power Split |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
29 |
Guard Split |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
35 |
Phantom Force |
|
|
90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
46 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
50 |
Wonder Room |
|
|
-- |
-- |
10 |
-- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
50 |
Trick Room |
|
|
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
55 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
68 |
Nasty Plot |
|
|
-- |
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
75 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
85 |
Hyperspace Hole |
|
|
80 |
-- |
5 |
-- |
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. |
Level Up - Hoopa Unbound |
|
— |
Hyperspace Fury |
|
|
100 |
-- |
5 |
-- |
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user's Defense. |
— |
Trick |
|
|
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps its held item with its own. |
— |
Destiny Bond |
|
|
-- |
-- |
5 |
-- |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
— |
Ally Switch |
|
|
-- |
-- |
15 |
-- |
The user teleports using a strange power and switches its place with one of its allies. |
— |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
6 |
Astonish |
|
|
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
10 |
Magic Coat |
|
|
-- |
-- |
15 |
-- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
15 |
Light Screen |
|
|
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
19 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
25 |
Skill Swap |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
29 |
Power Split |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
29 |
Guard Split |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
46 |
Knock Off |
|
|
65 |
100 |
25 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
50 |
Wonder Room |
|
|
-- |
-- |
10 |
-- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
50 |
Trick Room |
|
|
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
55 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
75 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
85 |
Hyperspace Fury |
|
|
100 |
-- |
5 |
-- |
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user's Defense. |
TM & HM Attacks |
|
TM03 |
Psyshock |
|
|
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM04 |
Calm Mind |
|
|
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 |
Light Screen |
|
|
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Safeguard |
|
|
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM24 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM31 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
|
|
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM53 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM57 |
Charge Beam |
|
|
50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM60 |
Quash |
|
|
-- |
100 |
15 |
-- |
The user suppresses the target and makes its move go last. |
TM63 |
Embargo |
|
|
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM73 |
Thunder Wave |
|
|
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 |
Dream Eater |
|
|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 |
Trick Room |
|
|
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM97 (ΩRαS) Only |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM98 |
Power-Up Punch |
|
|
40 |
100 |
20 |
100 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |