#642 Thundurus
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Incarnate Forme Therian Forme
Thundurus
Japan: Voltolos
ボルトロス
French: Fulguris
German: Voltolos
Korean: 볼트로스
National: #642
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Bolt Strike Pokémon 4'11"
1.5m
134.5lbs
61.0kg
330,720
Abilities: Prankster - Defiant (Hidden) (Incarnate Forme) - Volt Absorb (Therian Forme)
Prankster: Status category moves have their Speed Priority increased by 1
Hidden Ability: (Available)
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Therian Forme Ability:
Volt Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Electric-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
90 Incarnate Forme
3 Attack Point(s)
Therian Forme
3 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
  Thundurus cannot breed
Evolutionary Chain
Alternate Forms
Incarnate FormeTherian Forme
Thundurus is typically in Incarnate Forme but, if captured in Pokémon Dream Radar, it will be in the Therian Forme for Black 2 & White 2. All forms can be switched using the Reveal Glass
Locations
X Transfer required
Y Transfer required
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Soaring in the SkyDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Thrash  
A very appealing move, but after using this move, the user is more easily startled.
Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Astonish
Badly startles the last Pokémon to act before the user.
Thunder Shock  
Quite an appealing move.
7 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
13 Bite
Badly startles the last Pokémon to act before the user.
19 Revenge  
Works great if the user goes last this turn.
25 Shock Wave  
Works great if the user goes first this turn.
31 Heal Block  
Temporarily stops the crowd from growing excited.
37 Agility  
Causes the user to move earlier on the next turn.
43 Discharge
Badly startles the last Pokémon to act before the user.
49 Crunch
Badly startles the last Pokémon to act before the user.
55 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
61 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
67 Thunder  
Works better the more the crowd is excited.
73 Dark Pulse  
Quite an appealing move.
79 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
85 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJamForm
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 79 115 70 125 80 111
Max Stats
Hindering Nature
Lv. 50 139 - 186 108 - 150 67 - 109 117 - 159 76 - 118 104 - 146
Lv. 100 268 - 362 211 - 296 130 - 215 229 - 314 148 - 233 204 - 288
Max Stats
Neutral Nature
Lv. 50 139 - 186 120 - 167 75 - 122 130 - 177 85 - 132 116 - 163
Lv. 100 268 - 362 235 - 329 145 - 239 255 - 349 165 - 259 227 - 321
Max Stats
Beneficial Nature
Lv. 50 139 - 186 132 - 183 82 - 134 143 - 194 93 - 145 127 - 179
Lv. 100 268 - 362 258 - 361 159 - 262 280 - 383 181 - 284 249 - 353
Stats - Therian Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 79 105 70 145 80 101
Max Stats
Hindering Nature
Lv. 50 139 - 186 99 - 141 67 - 109 135 - 177 76 - 118 95 - 137
Lv. 100 268 - 362 193 - 278 130 - 215 265 - 350 148 - 233 186 - 270
Max Stats
Neutral Nature
Lv. 50 139 - 186 110 - 157 75 - 122 150 - 197 85 - 132 106 - 153
Lv. 100 268 - 362 215 - 309 145 - 239 295 - 389 165 - 259 207 - 301
Max Stats
Beneficial Nature
Lv. 50 139 - 186 121 - 172 82 - 134 165 - 216 93 - 145 116 - 168
Lv. 100 268 - 362 236 - 339 159 - 262 324 - 427 181 - 284 227 - 331

<--- #641
Tornadus
#643
Reshiram
--->

 
All Content is ©Copyright of Serebii.net 1999-2017.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2017