Locations - In-Depth Details |
Red |
Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam Islands | Details |
Green (Jp.) | Blue (Intl.) |
Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam Islands | Details |
Blue (Jp.) |
Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam Islands | Details |
Yellow |
Route 6, Route 10, Route 11, Route 12, Route 13, Route 17, Route 18, Route 19, Route 20, Route 21, Route 22, Route 23, Route 24, Route 25, Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Fuchsia City, Cinnabar Island, Cerulean Cave, Safari Zone, Seafoam Islands | Details |
TM & HM Attacks |
|
TM06 |
Toxic |
|
-- |
85 |
10 |
-- |
A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
TM08 |
Body Slam |
|
85 |
100 |
15 |
33 |
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. |
TM09 |
Take Down |
|
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM10 |
Double-Edge |
|
100 |
100 |
15 |
-- |
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM11 |
Bubble Beam |
|
65 |
100 |
20 |
33 |
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. |
TM12 |
Water Gun |
|
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
TM13 |
Ice Beam |
|
95 |
100 |
10 |
10 |
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
TM14 |
Blizzard |
|
120 |
90 |
5 |
10 |
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
TM20 |
Rage |
|
20 |
100 |
20 |
-- |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
TM29 |
Psychic |
|
90 |
100 |
10 |
30 |
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. |
TM31 |
Mimic |
|
-- |
100 |
10 |
-- |
A move for learning one of the opponent's moves, for use during that battle only. |
TM32 |
Double Team |
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
TM34 |
Bide |
|
-- |
100 |
10 |
-- |
The user waits for several turns. At the end, it returns double the damage it received. |
TM40 |
Skull Bash |
|
100 |
100 |
15 |
-- |
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. |
TM44 |
Rest |
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM46 |
Psywave |
|
?? |
80 |
15 |
-- |
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage. |
TM50 |
Substitute |
|
-- |
100 |
10 |
-- |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
HM03 |
Surf |
|
95 |
100 |
15 |
-- |
A WATER-type attack. The power of this technique is strong and highly accurate. |