#196 Espeon
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Espeon Eifi
エーフィ
National: #196
Typing:102
PokéPark016


Locations
Pokémon Typing Adventure No. 7 Lucky Paradise
Pokémon Rumble Blast 4-1 Frozen Tundra Tower
Pokémon Rumble U Aquatic Hill - The Colourful Park
Challenge Battle - The Final Battle Royale
PokéPark 2: Worlds Beyond Cove Area - Cove TownRetrieve from Wish Park
Pokémon Conquest Evolve Eevee
Pokémon Mystery Dungeon:
Gates to Infinity
Jaws of the Abyss
Smoking Mountain
Cape at the Edge
Axe Road
Strongest Trail
Mount Tepid
Ultimate Wilds


Learn with Pokémon: Typing Adventure Details
Image Base Name
Espeon
E-FI


PokéPark 2: Worlds Beyond Details
Image Befriended By Callable into Battle Weak To Resistant To
Obstacle Course - Climb boxes in 10 seconds No    


Pokémon Conquest Details
Image Stats Move Abilities Evolution
HP Attack Defence Speed Movement
3 4 3 4 4
PsybeamPower
★★★
Mountaineer
Insight
Share
None


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
••••• ••• ••••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Echoed Voice 1 Wave Wide Medium Does more damage if used with partners
Double Team - 1 - Short-Distance Medium Increases user's Evasion
Tickle - 1 Close Short-Distance Fast Lowers opponent's Attack & Defense
Tail Whip - 1 All Directions Wide Slow Lowers opponent's Defense
Sand-attack - 1 Wave Wide Slow Lowers opponent's accuracy
Tackle 2 Assault Short-Distance Medium No additional effect
Work Up - 1 - Wide Slow Increases user's Attack


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Yawn - 1 Wave Long Distance Slow Makes opponent fall asleep
Charm - 1 Wave Wide Medium Lowers opponent's Attack
Cut ★★ 1 Close Short-Distance Fast No additional effect
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Fake Tears - 1 Wave Wide Medium Lowers opponent's Defense
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Synchronoise ★★ 1 All Directions Wide Slow Only damages Pokémon of the same type
Quick Attack ★★ 3 Assault Short-Distance Medium No additional effect
Confusion ★★ 1 Distant Point Wide Medium May confuse opponent
Curse - 1 - Long Distance Slow For Ghost types; Afflicts opponents with a curse which saps HP
Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed
Flash - 1 Wave Wide Medium Lowers the opponent's Accuracy
Calm Mind - 1 - Long Distance Slow Increases the user's Attack & Defense
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Morning Sun - 1 - Long Distance Slow Heals 50% of Hit Points
Stored Power ★★★ 1 All Directions Wide Slow Increases user's Attack
Grass Knot ★★★ 1 Close Wide Medium Does more damage the heavier the opponent
Endure - 1 - Wide Fast Allows you to survive to 1 Hit Point when attacked
Psybeam ★★★ 1 Wave Wide Slow May confuse opponent
Flail ★★★ 1 All Directions Wide Medium Does more damage the lower the user's HP
Swift ★★★ 1 Projectile Wide Medium Homes in on enemies
Helping Hand - 1 Close Short-Distance Fast Increases the strength of partners by 50%
Wish - 1 - Long Distance Slow Heals the user's HP by up to 50%
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Light Screen - 1 All Directions Long Distance Slow Halves damage received while this move is in effect
Covet ★★★ 1 Close Wide Medium Increases the amount of coins dropped by the opponents
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species
Reflect - 1 All Directions Long Distance Slow Halves damage received while this move is in effect

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Dig ★★★★ 1 Assault Long Distance Slow No additional effect
Retaliate ★★★★ 2 Close Short-Distance Fast No additional effect
Psyshock ★★★★ 1 Distant Point Wide Medium No additional effect
Shadow Ball ★★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Protect - 1 - Wide Fast Protects the user from damage
Detect - 1 - Wide Fast Prevents the user from being hit by attacks

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Giga Impact ★★★★★ 1 Close Long Distance Medium No additional effect
Psychic ★★★★★ 2 Wave Short-Distance Medium May lower opponent's Defense
Last Resort ★★★★★ 1 Distant Point Wide Medium Damage may increase when you use it
Hyper Beam ★★★★★ 1 Wave Wide Slow No additional effect
Future Sight ★★★★★ 1 Distant Point Wide Medium Does delayed damage
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Helping Hand The user assists an ally by boosting the power of its attack.
Tackle A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand-attack Sand is hurled in the target's face, reducing its accuracy.
9 Confusion The target is hit by a weak telekinetic force. It may also leave the target confused.
13 Quick Attack The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Swift Star-shaped rays are shot at the opposing team. This attack never misses.
21 Psybeam The target is attacked with a peculiar ray. It may also cause confusion.
25 Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target.
29 Psych Up The user hypnotizes itself into copying any stat change made by the target.
33 Morning Sun The user restores its own HP. The amount of HP regained varies with the weather.
37 Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
41 Last Resort This move can be used only after the user has used all the other moves it knows in the battle.
45 Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.

Machine Moves
Attack NameTypeEffect
Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves.
Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Dig The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Giga Impact The user charges at the target using every bit of its power. The user must rest on the next turn.
Flash The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Psych Up The user hypnotizes itself into copying any stat change made by the target.
Work Up The user is roused, and its Attack and Sp. Atk stats increase.
Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Cut The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
<--- #195
Quagsire
#197
Umbreon
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