Level Up |
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Fire Fang |
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The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
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Thunder Fang |
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The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
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Rage |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
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Bite |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
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Leer |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
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Headbutt |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
5 |
Bite |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
10 |
Leer |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
16 |
Headbutt |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
20 |
Focus Energy |
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The user takes a deep breath and focuses so that critical hits land more easily. |
25 |
Ember |
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The target is attacked with small flames. It may also leave the target with a burn. |
30 |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
32 |
Dragonbreath |
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The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
37 |
Zen Headbutt |
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The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
43 |
Scary Face |
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The user frightens the target with a scary face to harshly reduce its Speed stat. |
50 |
Fly |
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The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
53 |
Crunch |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
61 |
Dragon Claw |
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The user slashes the target with huge, sharp claws. |
70 |
Double-edge |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
80 |
Dragon Tail |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
Machine Moves |
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Hone Claws |
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The user sharpens its claws to boost its Attack stat and accuracy. |
Dragon Claw |
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The user slashes the target with huge, sharp claws. |
Roar |
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The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Earthquake |
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The user sets off an earthquake that strikes those around it. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Brick Break |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Flamethrower |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
Fire Blast |
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
Rock Tomb |
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
Aerial Ace |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Incinerate |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
Shadow Claw |
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The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Stone Edge |
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
Bulldoze |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
Rock Slide |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
Dragon Tail |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Cut |
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Fly |
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The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |