#531 Audino
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Audino Tabunne
タブンネ
National: #531
Typing:011
PokéPark032


Locations
Pokémon Typing Adventure Z Islands
A Fields
Caps Lock Museum
Never-ending Tab Track
No. 7 Lucky Paradise
Pokémon Rumble Blast 1-1 Trailhead Field Meadow (After Game Completion)
1-1 Trailhead Field Forest (After Game Completion)
1-4 Challengers' Ground Meadow
3-1 Desolated Ruins Desert
3-1 Desolated Ruins Canyon
3-2 Volcanic Slope Canyon
3-3 Firebreathing Mountain Autumnwood
World Axle B1F Meadow
Pokémon Rumble U Adventure Area - Grab and Go!
PokéPark 2: Worlds Beyond Cove Area - Cove Town
Pokémon Conquest Password
Pokémon Mystery Dungeon:
Gates to Infinity
Hazy Pass
Desolate Canyon
MirageSands
Rusty Mountain
Cape at the Edge
Strongest Trail
Treat Road
Ultimate Wilds


Learn with Pokémon: Typing Adventure Details
Image Base Name
Audino
TABUNNNE


PokéPark 2: Worlds Beyond Details
Image Befriended By Callable into Battle Weak To Resistant To
Increase the health of your Pokémon No    


Pokémon Conquest Details
Image Stats Move Abilities Evolution
HP Attack Defence Speed Movement
4 2 3 2 3
PoundPower
Life Force
Healer
Medic
None


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
•• ••• •••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Echoed Voice 1 Wave Wide Medium Does more damage if used with partners
Double Team - 1 - Short-Distance Medium Increases user's Evasion
Growl - 1 Wave Short-Distance Medium Lowers the opponent's Attack
Pound ★★ 1 Close Short-Distance Fast No additional effect
Work Up - 1 - Wide Slow Increases user's Attack
Incinerate 3 Wave Wide Slow Destroys coins left behind by opponents after knocking them out
Refresh - 1 - Long Distance Slow Heals all status ailments


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Yawn - 1 Wave Long Distance Slow Makes opponent fall asleep
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Doubleslap ★★ 1 Close Short-Distance Medium No additional effect
After You - 1 - Wide Medium All opponents attack before you
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Telekinesis - 1 Distant Point Wide Medium Makes the opponent float
Sweet Kiss - 1 Close Short-Distance Fast Confuses opponent
Thunder Wave - 1 Wave Wide Medium Paralyses opponent
Flash - 1 Wave Wide Medium Lowers the opponent's Accuracy
Calm Mind - 1 - Long Distance Slow Increases the user's Attack & Defense
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Heal Bell - 1 - Wide Slow Heals allies status effects
Heal Pulse - 1 - Wide Slow Lowers opponent's Defense
Grass Knot ★★★ 1 Close Wide Medium Does more damage the heavier the opponent
Safeguard - 1 All Directions Long Distance Slow Prevents status afflictions
Charge Beam ★★★ 2 Wave Wide Slow May raise the user's Attack
Helping Hand - 1 Close Short-Distance Fast Increases the strength of partners by 50%
Amnesia - 1 - Long Distance Slow Increases the user's Defense
Fling ★★★ 1 Projectile Short-Distance Medium Throws coins at the opponent
Wish - 1 - Long Distance Slow Heals the user's HP by up to 50%
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Light Screen - 1 All Directions Long Distance Slow Halves damage received while this move is in effect
Secret Power ★★★ 1 Wave Short-Distance Fast Has different effects depending on terrain; Causes Sleep in Forest, Green & Beach Areas, Causes Paralysis in Tower & Magma Areas & Battle Royale. Causes opponent to be dizzy in Cave Areas
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species
Reflect - 1 All Directions Long Distance Slow Halves damage received while this move is in effect

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Dig ★★★★ 1 Assault Long Distance Slow No additional effect
Retaliate ★★★★ 2 Close Short-Distance Fast No additional effect
Psyshock ★★★★ 1 Distant Point Wide Medium No additional effect
Shadow Ball ★★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Thunderbolt ★★★★ 3 Distant Point Long Distance Slow No additional effect
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Take Down ★★★★ 4 Assault Wide Medium Damages yourself
Protect - 1 - Wide Fast Protects the user from damage
Wild Charge ★★★★ 4 Assault Short-Distance Medium Inflicts damage on the user

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Flamethrower ★★★★★ 1 Wave Short-Distance Medium May burn opponent
Thunder ★★★★★ 1 Distant Point Wide Medium May paralyse opponent
Psychic ★★★★★ 2 Wave Short-Distance Medium May lower opponent's Defense
Double-edge ★★★★★ 4 Assault Wide Medium Does damage to the user
Solarbeam ★★★★★ 1 Distant Point Long Distance Medium No additional effect
Fire Blast ★★★★★ 3 Wave Wide Medium May burn opponent
Last Resort ★★★★★ 1 Distant Point Wide Medium Damage may increase when you use it
Surf ★★★★★ 1 Wave Wide Slow No additional effect
Hyper Beam ★★★★★ 1 Wave Wide Slow No additional effect
Blizzard ★★★★★ 1 Wave Wide Slow May freeze opponent
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased
Ice Beam ★★★★★ 3 Wave Wide Medium May freeze the opponent

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Pound The target is physically pounded with a long tail or a foreleg, etc.
Growl The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Helping Hand The user assists an ally by boosting the power of its attack.
5 Refresh The user rests to cure itself of a poisoning, burn, or paralysis.
10 Doubleslap The target is slapped repeatedly, back and forth, two to five times in a row.
15 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
20 Secret Power The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
25 Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
30 Take Down A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
35 Heal Pulse The user emits a healing pulse which restores the target's HP by up to half of its max HP.
40 After You The user helps the target and makes it use its move right after the user.
45 Simple Beam The user's mysterious psychic wave changes the target's Ability to Simple.
50 Double-edge A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
55 Last Resort This move can be used only after the user has used all the other moves it knows in the battle.

Machine Moves
Attack NameTypeEffect
Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves.
Ice Beam The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
Blizzard A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns.
Safeguard The user creates a protective field that prevents status problems for five turns.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Solarbeam A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Thunderbolt A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Thunder A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Dig The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Flamethrower The target is scorched with an intense blast of fire. It may also leave the target with a burn.
Fire Blast The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Fling The user flings its held item at the target to attack. Its power and effects depend on the item.
Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Incinerate The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Flash The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits.
Psych Up The user hypnotizes itself into copying any stat change made by the target.
Work Up The user is roused, and its Attack and Sp. Atk stats increase.
Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wild Charge The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Surf It swamps the area around the user with a giant wave. It can also be used for crossing water.
<--- #530
Excadrill
#532
Timburr
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