#562 Yamask
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Yamask Desumasu
デスマス
National: #562
Typing:397
PokéPark185


Locations
Pokémon Typing Adventure Full-Stop Shipwreck
Caps Lock Museum
Pokémon Rumble Blast 3-1 Desolated Ruins Cave
Pokémon Rumble U Vehicle Gallery - A Flowing Desert
PokéPark 2: Worlds Beyond Wish ParkAfter merging Wish Park
Pokémon Mystery Dungeon:
Gates to Infinity
Redland Reaches
East Savannah
Great Glacier


Learn with Pokémon: Typing Adventure Details
Image Base Name
Yamask
DESUMASU


PokéPark 2: Worlds Beyond Details
Image Befriended By Callable into Battle Weak To Resistant To
Defeat Cofagrigus Yes    


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
••• •••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Double Team - 1 - Short-Distance Medium Increases user's Evasion


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Fake Tears - 1 Wave Wide Medium Lowers opponent's Defense
Astonish ★★ 2 Close Short-Distance Medium Causes opponent to Flinch
Will-o-wisp ★★ 1 Projectile Short-Distance Fast May burn the opponent
Disable - 1 Wave Wide Slow Disables the opponent's move
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Hex ★★ 1 Wave Short-Distance Medium Does more damage if opponent is affected by a status affliction
Telekinesis - 1 Distant Point Wide Medium Makes the opponent float
Thief ★★ 1 Close Wide Medium Increases the money dropped by the opponent
Night Shade ★★ 1 Distant Point Wide Medium Damage changes based on the opponent
Curse - 1 - Long Distance Slow For Ghost types; Afflicts opponents with a curse which saps HP
Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed
Flash - 1 Wave Wide Medium Lowers the opponent's Accuracy
Calm Mind - 1 - Long Distance Slow Increases the user's Attack & Defense
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Ominous Wind ★★★ 1 Wave Wide Slow May raise user's Attack & Defense
Haze - 1 - Long Distance Slow Removes stat changes to all within range
Mean Look - 1 Wave Wide Medium Stops the opponent from moving
Endure - 1 - Wide Fast Allows you to survive to 1 Hit Point when attacked
Payback ★★★ 1 Close Wide Fast Doubles damage if the user has just been hit
Safeguard - 1 All Directions Long Distance Slow Prevents status afflictions
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Destiny Bond - 1 - Long Distance Slow While the effect is in place, opponents that defeat you or you defeat won't be able to attack
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species
Nasty Plot - 1 - Long Distance Slow Increases user's Attack

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Energy Ball ★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Shadow Ball ★★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Protect - 1 - Wide Fast Protects the user from damage

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Psychic ★★★★★ 2 Wave Short-Distance Medium May lower opponent's Defense
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Astonish The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
5 Disable For four turns, this move prevents the target from using the move it last used.
9 Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
13 Night Shade The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
17 Hex This relentless attack does massive damage to a target affected by status problems.
21 Will-o-wisp The user shoots a sinister, bluish-white flame at the target to inflict a burn.
25 Ominous Wind The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
29 Curse A move that works differently for the Ghost type than for all other types.
33 Power Split The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
33 Guard Split The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
37 Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
41 Grudge If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
45 Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee.
49 Destiny Bond When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

Machine Moves
Attack NameTypeEffect
Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns.
Safeguard The user creates a protective field that prevents status problems for five turns.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Energy Ball The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Will-o-wisp The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Embargo It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Payback If the user moves after the target, this attack's power will be doubled.
Flash The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Psych Up The user hypnotizes itself into copying any stat change made by the target.
Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns.
<--- #561
Sigilyph
#563
Cofagrigus
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