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General | Location | Rumble Attacks | Rumble Stats | Dungeon Data |
Name | Jp. Name | No. | Type | ||||||||
Cofagrigus | Desukan デスカーン |
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Locations | ||
Pokémon Typing Adventure | Full-Stop Shipwreck |
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Pokémon Rumble Blast | 3-1 Desolated Ruins Cave | |
Pokémon Rumble U | Sealed Door - The Place to Return To |
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PokéPark 2: Worlds Beyond | Wish Park | After merging Wish Park |
Pokémon Mystery Dungeon: Gates to Infinity |
Cape at the Edge PokeForest Strongest Trail |
Learn with Pokémon: Typing Adventure Details | ||
Image | Base Name | |
Cofagrigus DESUKA-NN |
PokéPark 2: Worlds Beyond Details | |||||
Image | Befriended By | Callable into Battle | Weak To | Resistant To | |
Complete Cofagrigus' task and win the battle | Yes |
Pokémon Rumble Blast & Rumble U Details | ||||
Image | Attack | Defense | Speed | |
••• | ••••• | ••• |
Attack Anchors | Toy Town | East Town | West Town | North Town | Other Moves |
Toy Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Double Team | - | 1 | - | Short-Distance | Medium | Increases user's Evasion |
East Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Swagger | - | 1 | Wave | Wide | Medium | Increases strength but confuses user | |
Fake Tears | - | 1 | Wave | Wide | Medium | Lowers opponent's Defense | |
Astonish | ★★ | 2 | Close | Short-Distance | Medium | Causes opponent to Flinch | |
Will-o-wisp | ★★ | 1 | Projectile | Short-Distance | Fast | May burn the opponent | |
Disable | - | 1 | Wave | Wide | Slow | Disables the opponent's move | |
Facade | ★★ | 1 | Close | Short-Distance | Medium | Doubles damage if user is affected by a status condition | |
Scary Face | - | 1 | Wave | Wide | Slow | Lowers opponent's Speed | |
Hex | ★★ | 1 | Wave | Short-Distance | Medium | Does more damage if opponent is affected by a status affliction | |
Telekinesis | - | 1 | Distant Point | Wide | Medium | Makes the opponent float | |
Thief | ★★ | 1 | Close | Wide | Medium | Increases the money dropped by the opponent | |
Night Shade | ★★ | 1 | Distant Point | Wide | Medium | Damage changes based on the opponent | |
Curse | - | 1 | - | Long Distance | Slow | For Ghost types; Afflicts opponents with a curse which saps HP Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed |
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Flash | - | 1 | Wave | Wide | Medium | Lowers the opponent's Accuracy | |
Calm Mind | - | 1 | - | Long Distance | Slow | Increases the user's Attack & Defense | |
Round | ★★ | 1 | Wave | Wide | Medium | Increases damage if partners also use this move |
West Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Ominous Wind | ★★★ | 1 | Wave | Wide | Slow | May raise user's Attack & Defense | |
Grass Knot | ★★★ | 1 | Close | Wide | Medium | Does more damage the heavier the opponent | |
Haze | - | 1 | - | Long Distance | Slow | Removes stat changes to all within range | |
Mean Look | - | 1 | Wave | Wide | Medium | Stops the opponent from moving | |
Endure | - | 1 | - | Wide | Fast | Allows you to survive to 1 Hit Point when attacked | |
Payback | ★★★ | 1 | Close | Wide | Fast | Doubles damage if the user has just been hit | |
Safeguard | - | 1 | All Directions | Long Distance | Slow | Prevents status afflictions | |
Rest | - | 1 | - | Long Distance | Medium | Puts the user to sleep but heals all HP | |
Substitute | - | 1 | - | Long Distance | Slow | Lowers your HP but creates a substitute | |
Destiny Bond | - | 1 | - | Long Distance | Slow | While the effect is in place, opponents that defeat you or you defeat won't be able to attack | |
Hidden Power | ★★★ | 1 | All Directions | Short-Distance | Medium | Does different damage depending on the Pokémon species | |
Nasty Plot | - | 1 | - | Long Distance | Slow | Increases user's Attack |
North Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Energy Ball | ★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense | |
Shadow Ball | ★★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense | |
Toxic | - | 1 | Distant Point | Wide | Medium | Badly poisons the opponent | |
Protect | - | 1 | - | Wide | Fast | Protects the user from damage |
Other Moves - Move School | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Return | ★★★★★ | 1 | Close | Short-Distance | Fast | More powerful the longer the Pokémon has been out in battle | |
Giga Impact | ★★★★★ | 1 | Close | Long Distance | Medium | No additional effect | |
Psychic | ★★★★★ | 2 | Wave | Short-Distance | Medium | May lower opponent's Defense | |
Hyper Beam | ★★★★★ | 1 | Wave | Wide | Slow | No additional effect | |
Frustration | ★★★★★ | 1 | Close | Short-Distance | Fast | If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased |
Pokémon Mystery Dungeon: Gates to Infinity Data | |||
Evolutionary Chain | |||
Level Up | ||||||||||
Level | Attack Name | Type | Effect | |||||||
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— | Astonish | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | ||||||||
— | Protect | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
— | Disable | For four turns, this move prevents the target from using the move it last used. | ||||||||
— | Haze | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
5 | Disable | For four turns, this move prevents the target from using the move it last used. | ||||||||
9 | Haze | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
13 | Night Shade | The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | ||||||||
17 | Hex | This relentless attack does massive damage to a target affected by status problems. | ||||||||
21 | Will-o-wisp | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | ||||||||
25 | Ominous Wind | The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | ||||||||
29 | Curse | A move that works differently for the Ghost type than for all other types. | ||||||||
33 | Power Split | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | ||||||||
33 | Guard Split | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | ||||||||
34 | Scary Face | The user frightens the target with a scary face to harshly reduce its Speed stat. | ||||||||
39 | Shadow Ball | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | ||||||||
45 | Grudge | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | ||||||||
51 | Mean Look | The user pins the target with a dark, arresting look. The target becomes unable to flee. | ||||||||
57 | Destiny Bond | When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
Machine Moves | |||||||||
Attack Name | Type | Effect | |||||||
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Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||
Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||
Hidden Power | A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||||
Hyper Beam | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||||
Protect | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ||||||||
Telekinesis | The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
Safeguard | The user creates a protective field that prevents status problems for five turns. | ||||||||
Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||||
Return | A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||||
Psychic | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | ||||||||
Shadow Ball | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | ||||||||
Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||
Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ||||||||
Rest | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||||
Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||
Thief | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | ||||||||
Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ||||||||
Energy Ball | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | ||||||||
Will-o-wisp | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | ||||||||
Embargo | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | ||||||||
Payback | If the user moves after the target, this attack's power will be doubled. | ||||||||
Giga Impact | The user charges at the target using every bit of its power. The user must rest on the next turn. | ||||||||
Flash | The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | ||||||||
Psych Up | The user hypnotizes itself into copying any stat change made by the target. | ||||||||
Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | ||||||||
Grass Knot | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | ||||||||
Swagger | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | ||||||||
Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
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