#600 Klang
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Klang Gigear
ギギアル
National: #600
Typing:163
PokéPark163


Locations
Pokémon Typing Adventure Function Tower
Caps Lock Museum
Pokémon Rumble Blast World Axle B2F Factory
Pokémon Rumble U Model Train Room - Working Gears
PokéPark 2: Worlds Beyond Tech Area - Unawarehouse
Pokémon Mystery Dungeon:
Gates to Infinity
Desolate Canyon
Redland Reaches
Rusty Mountain


Learn with Pokémon: Typing Adventure Details
Image Base Name
Klang
GIGIARU


PokéPark 2: Worlds Beyond Details
Image Befriended By Callable into Battle Weak To Resistant To
Find Klink, Klang and Klinklang after they disappear from the door mechanics No    


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
•• •••• •••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Double Team - 1 - Short-Distance Medium Increases user's Evasion
Bind 3 Close Short-Distance Medium No additional effect


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Screech - 1 Wave Wide Medium Lowers opponent's Defense
Rock Smash ★★ 1 Close Wide Medium Lowers opponent's Defense
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Metal Sound - 1 All Directions Wide Slow Lowers opponent's Defense
Charge - 1 - Long Distance Slow Increases user's Defense. Increases power of Electric-type moves
Thundershock ★★ 1 Close Short-Distance Fast May paralyse the opponent
Thunder Wave - 1 Wave Wide Medium Paralyses opponent
Vicegrip ★★ 2 Close Wide Medium No additional effect
Volt Switch ★★ 2 Assault Wide Medium No additional effect
Mirror Shot ★★ 1 Projectile Wide Medium No additional effect
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Charge Beam ★★★ 2 Wave Wide Slow May raise the user's Attack
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Autotomize - 1 - Wide Medium Increases user's Speed
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species
Lock-on - 1 - Short-Distance Fast Makes sure you hit the opponent
Rock Polish - 1 - Short-Distance Medium Increases the user's Speed

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Gear Grind ★★★★ 1 Projectile Wide Slow No additional effect
Shift Gear - 1 - Wide Slow Increases user's Attack and Speed
Thunderbolt ★★★★ 3 Distant Point Long Distance Slow No additional effect
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Discharge ★★★★ 1 All Directions Wide Slow May paralyse the opponent
Protect - 1 - Wide Fast Protects the user from damage
Flash Cannon ★★★★ 1 Projectile Short-Distance Fast Lowers opponent's Defense

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Zap Cannon ★★★★★ 1 Projectile Wide Medium May make the opponent unable to move
Hyper Beam ★★★★★ 1 Wave Wide Slow No additional effect
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Vicegrip The target is gripped and squeezed from both sides to inflict damage.
Charge The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Thundershock A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Gear Grind The user attacks by throwing two steel gears at its target.
6 Charge The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
11 Thundershock A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
16 Gear Grind The user attacks by throwing two steel gears at its target.
21 Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
26 Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
31 Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
36 Mirror Shot The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
40 Screech An earsplitting screech harshly reduces the target's Defense stat.
44 Discharge A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
48 Metal Sound A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
52 Shift Gear The user rotates its gears, raising its Attack and sharply raising its Speed.
56 Lock-on The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
60 Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis.
64 Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Machine Moves
Attack NameTypeEffect
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Thunderbolt A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Sandstorm A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Rock Polish The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Flash Cannon The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
Wild Charge The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Rock Smash The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
<--- #599
Klink
#601
Klinklang
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