| West Town Moves |
| Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
| Acrobatics |
 |
★★★ |
1 |
Assault |
Wide |
Medium |
Increases damage if no coins have been collected |
| Aurora Beam |
 |
★★★ |
1 |
Wave |
Wide |
Medium |
May lower opponent's Attack |
| Haze |
 |
- |
1 |
- |
Long Distance |
Slow |
Removes stat changes to all within range |
| Frost Breath |
 |
★★★ |
1 |
Wave |
Short-Distance |
Slow |
Makes your opponent dizzy |
| Icy Wind |
 |
★★★ |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Speed |
| Recover |
 |
- |
1 |
- |
Long Distance |
Medium |
Heals the user's HP by up to 50% |
| Mist |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Prevents stat changes |
| Acid Armor |
 |
- |
1 |
- |
Long Distance |
Slow |
Increases user's Defense |
| Rest |
 |
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
| Light Screen |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
| Substitute |
 |
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
| Hidden Power |
 |
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
| Reflect |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
| Level Up |
|
| — |
Bind |
 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 5 |
Ice Shard |
 |
The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
| 9 |
Sharpen |
 |
The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
| 13 |
Rapid Spin |
 |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 17 |
Icy Wind |
 |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
| 21 |
Mist |
 |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 21 |
Haze |
 |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 25 |
Aurora Beam |
 |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
| 29 |
Acid Armor |
 |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| 33 |
Ice Beam |
 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 37 |
Light Screen |
 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 37 |
Reflect |
 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| 41 |
Slash |
 |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 45 |
Confuse Ray |
 |
The target is exposed to a sinister ray that triggers confusion. |
| 49 |
Recover |
 |
Restoring its own cells, the user restores its own HP by half of its max HP. |
| 53 |
Solarbeam |
 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 57 |
Night Slash |
 |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| 61 |
Sheer Cold |
 |
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |