Level Up |
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Uproar |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
— |
Astonish |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
— |
Thundershock |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
7 |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
13 |
Bite |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
19 |
Revenge |
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An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
25 |
Shock Wave |
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The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
31 |
Heal Block |
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For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
37 |
Agility |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
43 |
Discharge |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
49 |
Crunch |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
55 |
Charge |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
61 |
Nasty Plot |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
67 |
Thunder |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
73 |
Dark Pulse |
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
79 |
Hammer Arm |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
85 |
Thrash |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
Machine Moves |
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Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Bulk Up |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Taunt |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Smack Down |
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The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
Thunderbolt |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Thunder |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Psychic |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
Brick Break |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Sludge Wave |
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It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
Sludge Bomb |
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Unsanitary sludge is hurled at the target. It may also poison the target. |
Torment |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Thief |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Focus Blast |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
Fling |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
Charge Beam |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Sky Drop |
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The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
Incinerate |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
Embargo |
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It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
Payback |
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If the user moves after the target, this attack's power will be doubled. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Volt Switch |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Thunder Wave |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
Grass Knot |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
U-turn |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Flash Cannon |
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
Wild Charge |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Fly |
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The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |