#040 Wigglytuff
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
#040 Almia: R-204
Wigglytuff プクリン
Pukurin
Ability: Cute Charm
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Gender Ratio
Male: 25 % Female: 75 %
Classification Type 1 Type 2 Height Weight
Balloon Pokémon
3'03" 26.0 lbs
Evolution Chain
---->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Normal Tackle * 2 Normal

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard The Nightmare - Random B1F-B17F - Cannot be recruited
Marine Resort - Random B1F-B19F
Dungeon
Sky
Very Hard The Nightmare - Random B1F-B17F - Cannot be recruited
Marine Resort - Random B1F-B19F
Ranger Shadows of Almia - Almia Castle
Dungeon
Blazing Adventure Squad
- Unown Village 1,4-5F-
Legendary Volcanic Island 30,33-34,36-38,40,42-45,47,49F
Dungeon
Stormy Adventure Squad
- Unown Resort 10-11F
Legendary Wetland 29-30,32-33,36-40,42-43,45-47,49F
Dungeon
Light Adventure Squad
- Unown Garden 11,13-14F
Legendary Mountains 30,38,40-43,45-49F

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Sing
-8713-
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
Defense Curl
-10016-
The user curls up to conceal weak spots and raise its Defense stat.
Doubleslap
441102
The foe is slapped repeatedly, back and forth, two to five times in a row.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro Ball
188128
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76Stealth Rock
-10020-
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Perish Song
-1515-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Present
-10019-
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Faint Attack
610088
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Wish
-10015-
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Fake Tears
-10022-
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Last Resort
138078
This move can be used only after the user has used all the other moves it knows in the battle.
Covet
1888278
The user endearingly approaches the foe, then steals the item the foe is holding.
Gravity
-1005-
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.

<--- #039
Jigglypuff
#041
Zubat
--->

 
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