#040 Wigglytuff
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Wigglytuff Pukurin
プクリン
National: #040
Johto: #045
Male :25%
Female :75%
Ability: Cute Charm
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Classification Height Weight Capture Rate Base Egg Steps
Balloon Pokémon 3'03" 26.0lbs 50 2,560
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 3 HP Point(s)
Pink 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
Fairy
Evolutionary Chain
Flavour Text
Diamond Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
Pearl
Platinum
HeartGold Their fur feels so good that if two of them snuggle together, they won't want to be separated.
SoulSilver It has a very fine fur. Take care not to make it angry, or it may inflate steadily and hit with a body slam.

Location
Game Location
Ruby Evolve Jigglypuff
Sapphire Evolve Jigglypuff
Emerald Evolve Jigglypuff
FireRed Evolve Jigglypuff
LeafGreen Evolve Jigglypuff
Colosseum Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
XD Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
Diamond Evolve from Jigglypuff
Pearl Evolve from Jigglypuff
Platinum Evolve Jigglypuff
HeartGold Evolve Jigglypuff
SoulSilver Evolve Jigglypuff
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sing--5515--
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Disable--8020--
For several turns, this move prevents the foe from using the move it last used.
Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
Doubleslap158510--
The foe is slapped repeatedly, back and forth, two to five times in a row.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Perish Song----5--Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Present??9015--Details
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Faint Attack60--20--Details
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Wish----10--Details
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Fake Tears--10020--Details
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Last Resort1301005--Details
This move can be used only after the user has used all the other moves it knows in the battle.
Covet4010040--Details
The user endearingly approaches the foe, then steals the item the foe is holding.
Gravity----5--Details
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Pound4010035--
Lv. 9
The foe is physically pounded with a long tail or a foreleg, etc.
Rollout309020--
Lv. 17
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Body Slam851001530
Lv. 29
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Wake-up Slap6010010--
Lv. 37
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Mimic----10--
Lv. 41
The user copies the move last used by the foe. The move can be used for the rest of the battle.
Hyper Voice9010010--
Lv. 45
The user lets loose a horribly echoing shout with the power to inflict damage.
Double-edge12010015--
Lv. 49
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Charm--10020--
Lv. 1
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Sweet Kiss--7510--
Lv. 13
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Copycat----20--
Lv. 17
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Uproar5010010--
Tutor
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 140 70 45 75 50 45
Max Stats
Hindering Nature
Lv. 50 200 - 247 67 - 109 45 - 87 72 - 114 49 - 91 45 - 87
Lv. 100 390 - 484 130 - 215 85 - 170 139 - 224 94 - 179 85 - 170
Max Stats
Neutral Nature
Lv. 50 200 - 247 75 - 122 50 - 97 80 - 127 55 - 102 50 - 97
Lv. 100 390 - 484 145 - 239 95 - 189 155 - 249 105 - 199 95 - 189
Max Stats
Beneficial Nature
Lv. 50 200 - 247 82 - 134 55 - 106 88 - 139 60 - 112 55 - 106
Lv. 100 390 - 484 159 - 262 104 - 207 170 - 273 115 - 218 104 - 207

<--- #039
Jigglypuff
#041
Zubat
--->

 
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