#066 Machop
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
#066 Almia: R-161
Machop ワンリキー
Wanrikie
Ability: Guts & No Guard
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
No Guard: The accuracy of all moves known by all Pokémon on the field raises to 100%
Gender Ratio
Male: 75 % Female: 25 %
Classification Type 1 Type 2 Height Weight
Superpower Pokémon
2'07" 43.0 lbs
Evolution Chain
--Lv. 28-->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group D

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Fighting None Fighting

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Shimmer Desert - 1F
Maze Cave - B1F-B9F
Final Maze - Random B1F-B48F
Dungeon
Sky
Easy Shimmering Desert - 1F
Maze Cave - B1F-B9F
Final Maze - Random B1F-B48F
Ranger Shadows of Almia - Peril Cliff (Quest)
Dungeon
Blazing Adventure Squad
- Cheerful Meadow 1F-7F
Final Mountain 1-3F
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Low Kick
790168
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
7Focus Energy
-10027-
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10Karate Chop
10901830
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
13Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
19Seismic Toss
-10010-
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
22Revenge
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
25Vital Throw
-10017-
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
31Submission
1584178
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
34Wake-up Slap
1288108
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
37Cross Chop
15881030
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
43Scary Face
-7014-
The user frightens the foe with a scary face to sharply reduce its Speed stat.
46Dynamicpunch
1078138
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08Bulk Up
-10016-
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab
1488148
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Meditate
-10022-
The user meditates to awaken the power deep within its body and raise its Attack stat.
Rolling Kick
1288138
The user lashes out with a quick, spinning kick. It may also make the target flinch.
Encore
-10012-
The user compels the foe to keep using only the move it last used for three to seven turns.
Smellingsalt
1288158
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Counter
8100178
A retaliation move that counters any physical attack, inflicting double the damage taken.
Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Close Combat
228078
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Fire Punch
1478138
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch
1888178
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch
288128
The foe is punched with an icy fist. It may leave the target frozen.
Bullet Punch
488168
The user strikes with a tough punch as fast as a bullet. This move always goes first.

<--- #065
Alakazam
#067
Machoke
--->

 
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