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#066 Machop | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| D/P |
Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Machop |
Wanrikie ワンリキー |
| National: | #066 | | Sinnoh: | #040 | | Johto: | #142 |
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| Ability: Guts & No Guard |
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
No Guard: The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100% |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Superpower Pokémon |
2'07" |
43.0lbs |
180 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
1,059,860 Points Medium Slow |
70 |
1 Attack Point(s)
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Gray |
90 |
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Flavour Text
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Diamond
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It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts.
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| Pearl
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Its muscles never cramp however much it trains. It lives in the mountains away from humans.
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| Platinum
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Though small in stature, it is powerful enough to easily heft and throw a number of GEODUDE at once.
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| HeartGold |
Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
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| SoulSilver |
It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.
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Location (In-Depth Details)
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Game
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Location
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| Ruby |
Route 112, Fiery Path, Jagged Path
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| Sapphire
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Route 112, Fiery Path, Jagged Path
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| Emerald
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Fiery Path, Jagged Path
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| FireRed
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Mt. Ember, Mt. Ember Cave, Mt. Ember Floor 1, Rock Tunnel Floor 1 & Basement 1, Victory Road Floors 1, 2 & 3
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| LeafGreen
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Mt. Ember, Mt. Ember Cave, Mt. Ember Floor 1, Rock Tunnel Floor 1 & Basement 1, Victory Road Floors 1, 2 & 3
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| Colosseum
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Trade from Ruby/Sapphire/EmeraldFireRed/LeafGreen
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| XD
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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| Diamond
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Routes 207, 208 & 210-North, Mt. Coronet
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Details
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| Pearl
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Routes 207, 208 & 210-North, Mt. Coronet
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Details
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| Platinum
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Route 206, Route 207, Route 210 North, Route 211 East, Mt. Coronet
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Details
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| HeartGold
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Mt. Mortar, The Cliff Cave, Rock Tunnel Safari Zone
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Details
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| SoulSilver
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Mt. Mortar, The Cliff Cave, Rock Tunnel Safari Zone
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Details
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| PokéWalker
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Rugged Road, Dim Cave, Scary Cave
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Details
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| Trainer Locations | |
Details |
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |
| — | Low Kick |  |  | ?? | 100 | 20 | -- | | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | | — | Leer |  |  | -- | 100 | 30 | -- | | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | | 7 | Focus Energy |  |  | -- | -- | 30 | -- | | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | | 10 | Karate Chop |  |  | 50 | 100 | 25 | -- | | The foe is attacked with a sharp chop. It has a high critical-hit ratio. | | 13 | Foresight |  |  | -- | -- | 40 | -- | | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | | 19 | Seismic Toss |  |  | ?? | 100 | 20 | -- | | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | | 22 | Revenge |  |  | 60 | 100 | 10 | -- | | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | | 25 | Vital Throw |  |  | 70 | -- | 10 | -- | | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | | 31 | Submission |  |  | 80 | 80 | 25 | -- | | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. | | 34 | Wake-up Slap |  |  | 60 | 100 | 10 | -- | | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | | 37 | Cross Chop |  |  | 100 | 80 | 5 | -- | | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | | 43 | Scary Face |  |  | -- | 90 | 10 | -- | | The user frightens the foe with a scary face to sharply reduce its Speed stat. | | 46 | Dynamicpunch |  |  | 100 | 50 | 5 | 100 | | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
| TM & HM Attacks | |
| TM01 |
Focus Punch |
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150 |
100 |
20 |
-- |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | | TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM08 |
Bulk Up |
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-- |
-- |
20 |
-- |
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
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 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
| The user sets off an earthquake that hits all the Pokémon in the battle. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM31 |
Brick Break |
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75 |
100 |
15 |
-- |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM35 |
Flamethrower |
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95 |
100 |
15 |
10 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. | | TM38 |
Fire Blast |
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120 |
85 |
5 |
10 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | | TM39 |
Rock Tomb |
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50 |
80 |
10 |
100 |
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM46 |
Thief |
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40 |
100 |
10 |
-- |
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | | TM52 |
Focus Blast |
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120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | | TM56 |
Fling |
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?? |
100 |
10 |
-- |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM66 |
Payback |
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50 |
100 |
10 |
-- |
| If the user can use this attack after the foe attacks, its power is doubled. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM80 |
Rock Slide |
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75 |
90 |
10 |
30 |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM04 |
Strength |
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80 |
100 |
15 |
-- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | | HM06 |
Rock Smash |
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40 |
100 |
15 |
50 |
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | | HM08 |
Rock Climb |
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90 |
85 |
20 |
20 |
| A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Fire Punch |
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75 |
100 |
15 |
10 |
| The foe is punched with a fiery fist. It may leave the target with a burn. |
| Ice Punch |
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75 |
100 |
15 |
10 |
| The foe is punched with an icy fist. It may leave the target frozen. |
| Thunderpunch |
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75 |
100 |
15 |
10 |
| The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Vacuum Wave |
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40 |
100 |
30 |
-- |
| The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| Helping Hand |
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-- |
-- |
20 |
-- |
| A move that boosts the power of the ally's attack in a Double Battle. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Mud-slap |
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20 |
100 |
10 |
100 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| Superpower |
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120 |
100 |
5 |
-- |
| The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Role Play |
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-- |
-- |
10 |
-- |
| The user mimics the foe completely, copying the foe's natural ability. |
| Low Kick |
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?? |
100 |
20 |
-- |
| A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| Headbutt |
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70 |
100 |
15 |
30 |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Egg Moves (Details) | | Light Screen |  |  | -- | -- | 30 | -- | Details | | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | Meditate |  |  | -- | -- | 40 | -- | Details | | The user meditates to awaken the power deep within its body and raise its Attack stat. | | Rolling Kick |  |  | 60 | 85 | 15 | 30 | Details | | The user lashes out with a quick, spinning kick. It may also make the target flinch. | | Encore |  |  | -- | 100 | 5 | -- | Details | | The user compels the foe to keep using only the move it last used for three to seven turns. | | Smellingsalt |  |  | 60 | 100 | 10 | -- | Details | | This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. | | Counter |  |  | ?? | 100 | 20 | -- | Details | | A retaliation move that counters any physical attack, inflicting double the damage taken. | | Rock Slide |  |  | 75 | 90 | 10 | 30 | Details | | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | | Close Combat |  |  | 120 | 100 | 5 | -- | Details | | The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | | Fire Punch |  |  | 75 | 100 | 15 | 10 | Details | | The foe is punched with a fiery fist. It may leave the target with a burn. | | Thunderpunch |  |  | 75 | 100 | 15 | 10 | Details | | The foe is punched with an electrified fist. It may leave the target with paralysis. | | Ice Punch |  |  | 75 | 100 | 15 | 10 | Details | | The foe is punched with an icy fist. It may leave the target frozen. | | Bullet Punch |  |  | 40 | 100 | 30 | -- | Details | | The user strikes with a tough punch as fast as a bullet. This move always goes first. | | Power Trick - HGSS Only |  |  | -- | -- | 10 | -- | Details | | The user employs its psychic power to switch its Attack with its Defense stat. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
70 |
80 |
50 |
35 |
35 |
35 |
Max Stats Hindering Nature |
Lv. 50 |
130 - 177 |
76 - 118 |
49 - 91 |
36 - 78 |
36 - 78 |
36 - 78 |
| Lv. 100 |
250 - 344 |
148 - 233 |
94 - 179 |
67 - 152 |
67 - 152 |
67 - 152 |
Max Stats Neutral Nature |
Lv. 50 |
130 - 177 |
85 - 132 |
55 - 102 |
40 - 87 |
40 - 87 |
40 - 87 |
| Lv. 100 |
250 - 344 |
165 - 259 |
105 - 199 |
75 - 169 |
75 - 169 |
75 - 169 |
Max Stats Beneficial Nature |
Lv. 50 |
130 - 177 |
93 - 145 |
60 - 112 |
44 - 95 |
44 - 95 |
44 - 95 |
| Lv. 100 |
250 - 344 |
181 - 284 |
115 - 218 |
82 - 185 |
82 - 185 |
82 - 185 |
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