#177 Natu
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#177 Almia: R---
Oblivia (Present): R-175
Oblivia (Past): N-158
Natu ネイティ
Neitei
Ability: Synchronize & Early Bird
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Early Bird: SLEEP conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Little Bird Pokémon
0'08" 4.0 lbs
Evolution Chain
--Lv. 25-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Psychic Psy Power * 1 Psychic
Oblivia Past
Field Ability Pkmn Assist
Psy Power Psychic

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Mt. Horn - 1F-7F
Rock Path - B1F-B5F
Dungeon
Sky
Easy Mt. Horn - 1F-7F
Rock Path - B1F-B5F
Ranger Shadows of Almia - Natu is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Dubious Hill 1F-6F
Final Island 1-4F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Mitonga Island - Daybreak Ruins - Exit Room
Mitonga Island - Daybreak Ruins - Main Room
Past Thunder Temple - Are You for Riolu?
Thunder Temple - Pikachu Pursuit!
Thunder Temple - A Shock Everywhere You Turn

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Peck
495268
The foe is jabbed with a sharply pointed beak or horn.
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
6Night Shade
-888-
The user makes the foe see a mirage. It inflicts damage matching the user's level.
9Teleport
-1007-
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
12Lucky Chant
-10022-
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
17Miracle Eye
-10027-
Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
20Me First
--22-
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
23Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
28Wish
-10015-
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
33Psycho Shift
-10010-
Using its psychic power of suggestion, the user transfers its status problems to the target.
36Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
39Ominous Wind
47788
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
44Power Swap
-10013-
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
44Guard Swap
-10011-
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
47Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19Giga Drain
1288108
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47Steel Wing
1488108
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM51Roost
-10014-
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM62Silver Wind
66278
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88Pluck
10100158
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89U-turn
1488128
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Haze
-10013-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Drill Peck
1688138
A corkscrewing attack with the sharp beak acting as a drill.
Quick Attack
488138
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Faint Attack
610088
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Steel Wing
1488108
The foe is hit with wings of steel. It may also raise the user's Defense stat.
Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
Featherdance
-10022-
The user covers the foe with a mass of down that sharply lowers the Attack stat.
Refresh
-10017-
The user rests to cure itself of a poisoning, burn, or paralysis.
Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Sucker Punch
158878
This move enables the user to attack first. It fails if the foe is not readying an attack, however.

<--- #176
Togetic
#178
Xatu
--->

 
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