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 #176 Togetic
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#176 Almia: R---
Oblivia (Present): R-154
Oblivia (Past): N-118
Togetic トゲチック
Togechikku
Ability: Hustle & Serene Grace
Hustle: Damage from physical attacks is 1.5 times, but average accuracy is only 80%.
Serene Grace: The chances of a move having an effect doubles.
Gender Ratio
Male: 87.5 % Female: 12.5 %
Classification Type 1 Type 2 Height Weight
Happiness Pokémon
2'00" 7.1 lbs
Evolution Chain
---->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group H

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Normal Slash * 2 Normal
Oblivia Past
Field Ability Pkmn Assist
Slash Flying

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Happy Outlook - Random B1F-B19F
Dungeon
Sky
Very Hard Joy Cape - Random B1F-B19F
Ranger Shadows of Almia - Togetic is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Light Summit 11-20F
Ranger Guardian Signs Present Mitonga Island - Old Mansion - Driveway
Past Ice Temple - Save the Frightened Vulpix
Thunder Temple - A Shock Everywhere You Turn

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Magical Leaf
1210088
The user scatters curious leaves that chase the foe. This attack will not miss.
Growl
-10020-
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Charm
-7522-
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Metronome
--22-
The user waggles a finger and stimulates the brain into randomly using nearly any move.
Sweet Kiss
-10015-
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
6Metronome
--22-
The user waggles a finger and stimulates the brain into randomly using nearly any move.
10Sweet Kiss
-10015-
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
15Yawn
-10017-
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
19Encore
-10012-
The user compels the foe to keep using only the move it last used for three to seven turns.
24Follow Me
-10015-
The user draws attention to itself, making all foes take aim only at the user.
28Wish
-10015-
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
33Ancientpower
1288128
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
37Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
42Baton Pass
-7515-
The user switches places with a party Pokémon in waiting, passing along any stat changes.
46Double-edge
20100128
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
51Last Resort
138078
This move can be used only after the user has used all the other moves it knows in the battle.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM47Steel Wing
1488108
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51Roost
-10014-
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM62Silver Wind
66278
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02Fly
14100128
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Present
-10019-
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Mirror Move
-1007-
The user counters the foe by mimicking the move last used by the foe.
Peck
495268
The foe is jabbed with a sharply pointed beak or horn.
Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
Nasty Plot
-10020-
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Psycho Shift
-10010-
Using its psychic power of suggestion, the user transfers its status problems to the target.
Lucky Chant
-10022-
The user chants an incantation toward the sky, preventing the foe from landing critical hits.

<--- #175
Togepi
#177
Natu
--->

 
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