#196 Espeon
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#196 Almia: R-101
Oblivia (Present): R-079
Oblivia (Past): N-058
PokéPark: P-143
Espeon エーフィ
Eifi
Ability: Synchronize
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Gender Ratio
Male: 87.5 % Female: 12.5 %
Classification Type 1 Type 2 Height Weight
Sun Pokémon
2'11" 58.4 lbs
Evolution Chain
---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Psychic Teleport Psychic

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Psychic Psy Power * 2 Psychic
Oblivia Past
Field Ability Pkmn Assist
Psy Power Psychic

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Dusknoir's Speed Slam 00:10:50
Absol's Hurdle Succession 00:14:00

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard The Nightmare - Random B1F-B17F - Cannot be recruited
Marine Resort - Random B1F-B19F
Shimmer Hill - Random 1F-17F
Dungeon
Sky
Very Hard The Nightmare - Random B1F-B17F - Cannot be recruited
Marine Resort - Random B1F-B19F
Shimmer Hill - Random 1F-17F
Ranger Shadows of Almia - Hippowdon Temple
Dungeon
Blazing Adventure Squad
- Mystery Plains 7-19F
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Mitonga Island - Old Mansion - Right Hallway
Past Dark Temple - Danger! Surrounded by Pokémon!
PokéPark Wii - Pikachu's Adventure Tag Race after obtaining Umbreon Haunted Zone

Dungeon Time/Darkness Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Tail Whip
-10022-
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Helping Hand
-10016-
A move that boosts the power of the ally's attack in a Double Battle.
8Sand-attack
-8020-
Sand is hurled in the foe's face, reducing its accuracy.
15Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
22Quick Attack
488138
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29Swift
1010088
Star-shaped rays are shot at the foe. This attack never misses.
36Psybeam
1280178
The foe is attacked with a peculiar ray. It may also leave the target confused.
43Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
50Last Resort
138078
This move can be used only after the user has used all the other moves it knows in the battle.
57Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
64Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
71Morning Sun
-10012-
The user restores its own HP. The amount of HP regained varies with the weather.

Dungeon Sky Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Tail Whip
-10022-
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Helping Hand
-10016-
A move that boosts the power of the ally's attack in a Double Battle.
8Sand-attack
-8020-
Sand is hurled in the foe's face, reducing its accuracy.
15Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
22Quick Attack
488138
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29Swift
1010088
Star-shaped rays are shot at the foe. This attack never misses.
36Psybeam
1280178
The foe is attacked with a peculiar ray. It may also leave the target confused.
43Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
50Last Resort
138078
This move can be used only after the user has used all the other moves it knows in the battle.
57Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
64Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
71Morning Sun
-10012-
The user restores its own HP. The amount of HP regained varies with the weather.
78Power Swap
-10013-
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Charm
-7522-
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Flail
2100178
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
Tickle
-10017-
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Wish
-10015-
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Yawn
-10017-
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Fake Tears
-10022-
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet
1888278
The user endearingly approaches the foe, then steals the item the foe is holding.

<--- #195
Quagsire
#197
Umbreon
--->

 
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