Name Type PP Att. Acc. Effect Con. Type
Acid Armor 40 -- -- Liquifies the user's body to sharply raise DEFENSE.
Ancientpower 5 60 100 An attack that may raise all stats.
Arm Thrust 20 15 100 Straight-arm punches that strike the foe 2 to 5 times.
Barrage 20 15 85 Hurls round objects at the foe 2 to 5 times.
Bide 10 -- 100 Endures attack for 2 turns to retaliate double.
Bind 20 15 75 Binds and squeezes the foe for 2 to 5 turns.
Bite 25 60 100 Bites with vicious fangs. May cause flinching.
Body Slam 15 85 100 A full-body slam that may cause paralysis.
Bone Club 20 65 85 Clubs the foe with a bone. May cause flinching.
Bone Rush 10 25 80 Strikes the foe with a bone in hand 2 to 5 times.
Bonemerang 10 50 90 Throws a bone boomerang that strikes twice.
Clamp 10 35 75 Traps and squeezes the foe for 2 to 5 turns.
Comet Punch 15 18 85 Repeatedly punches the foe 2 to 5 times.
Constrict 35 10 100 Constricts to inflict pain. May lower SPEED.
Counter 20 -- 100 Retaliates any physical hit with double the power.
Crabhammer 10 90 85 Hammers with a pincer. Has a high critical-hit ratio.
Crunch 15 80 100 Crunches with sharp fangs. May lower SP. DEF.
Curse 10 -- -- A move that functions differently for GHOSTS.
Double-edge 15 120 100 A life-risking tackle that also hurts the user.
Doubleslap 10 15 85 Repeatedly slaps the foe 2 to 5 times.
Earthquake 10 100 100 A powerful quake, but has no effect on flying foes.
Egg Bomb 10 100 75 An egg is forcibly hurled at the foe.
Endeavor 5 -- 100 Gains power if the user's HP is lower than the foe's HP.
Endure 10 -- -- Endures any attack for 1 turn, leaving at least 1HP.
Fissure 5 -- 30 A one-hit KO move that drops the foe in a fissure.
Focus Punch 20 150 100 A powerful loyalty attack. The user flinches if hit.
Fury Swipes 15 18 80 Rakes the foe with sharp claws, etc., 2 to 5 times.
Glare 30 -- 75 Intimidates and frightens the foe into paralysis.
Grasswhistle 15 -- 55 Lulls the foe into sleep with a pleasant melody.
Grudge 5 -- 100 If the user faints, deletes the PP of the final move.
Harden 30 -- -- Stiffens the body's muscles to raise DEFENSE.
Headbutt 15 70 100 A ramming attack that may cause flinching.
Iron Defense 15 -- -- Hardens the body's surface to sharply raise DEFENSE.
Karate Chop 25 50 100 A chopping attack with a high critical-hit ratio.
Lick 30 20 100 Licks with a long tongue to injure. May also paralyze.
Low Kick 20 -- 100 A kick that inflicts more damage on heavier foes.
Magnitude 30 -- 100 A ground-shaking attack of random intensity.
Mega Punch 20 80 85 A strong punch thrown with incredible power.
Memento 10 -- 100 The user faints and lowers the foe's abilities.
Mud Shot 15 55 95 Hurls mud at the foe and reduces SPEED.
Muddy Water 10 95 85 Attacks with muddy water. May lower accuracy.
Octazooka 10 65 85 Fires a lump of ink to damage and cut accuracy.
Pound 35 40 100 Pounds the foe with forelegs or tail.
Rain Dance 5 -- -- Boosts the power of WATER- type moves for 5 turns.
Revenge 10 60 100 An attack that gains power if injured by the foe.
Rock Blast 10 25 80 Hurls boulders at the foe 2 to 5 times in a row.
Rock Slide 10 75 90 Large boulders are hurled. May cause flinching.
Rock Smash 15 20 100 A rock-crushing attack that may lower DEFENSE.
Rock Throw 15 50 90 Throws small rocks to strike the foe.
Rollout 20 30 90 An attack lasting 5 turns with rising intensity.
Sandstorm 10 -- -- Causes a sandstorm that rages for several turns.
Scary Face 10 -- 90 Frightens with a scary face to sharply reduce SPEED.
Scratch 35 40 100 Scratches the foe with sharp claws.
Seismic Toss 20 -- 100 Inflicts damage identical to the user's level.
Skull Bash 15 100 100 Tucks in the head, then attacks on the next turn.
Slam 20 80 75 Slams the foe with a long tail, vine, etc.
Sludge 20 65 100 Sludge is hurled to inflict damage. May also poison.
Sludge Bomb 10 90 100 Sludge is hurled to inflict damage. May also poison.
Smog 20 20 70 An exhaust-gas attack that may also poison.
Spit Up 10 100 100 Releases stockpiled power (the more the better).
Spite 10 -- 100 Spitefully cuts the PP of the foe's last move.
Stockpile 10 -- -- Charges up power for up to 3 turns.
Stomp 20 65 100 Stomps the enemy with a big foot. May cause flinching.
Strength 15 80 100 Builds enormous power, then slams the foe.
Super Fang 10 -- 90 Attacks with sharp fangs and cuts half the foe's HP.
Superpower 5 120 100 Boosts strength sharply, but lowers abilities.
Swallow 10 -- -- Absorbs stockpiled power and restores HP.
Tackle 35 35 95 Charges the foe with a full- body tackle.
Take Down 20 90 85 A reckless charge attack that also hurts the user.
Thief 10 40 100 While attacking, it may steal the foe's held item.
Thrash 20 90 100 A rampage of 2 to 3 turns that confuses the user.
Torment 15 -- 100 Torments the foe and stops successive use of a move.
Vicegrip 30 55 100 Grips the foe with large and powerful pincers.
Waterfall 15 80 100 Charges the foe with speed to climb waterfalls.
Wrap 20 15 85 Wraps and squeezes the foe 2 to 5 times with vines, etc.
 
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