Name Type PP Att. Acc. Effect Con. Type
Absorb 20 20 100 An attack that absorbs half the damage inflicted.
Acid 30 40 100 Sprays a hide-melting acid. May lower DEFENSE.
Aromatherapy 5 -- -- Heals all status problems with a soothing scent.
Astonish 15 30 100 An attack that may shock the foe into flinching.
Beat Up 10 10 100 Summons party POKéMON to join in the attack.
Calm Mind 20 -- -- Raises SP. ATK and SP. DEF by focusing the mind.
Camouflage 20 -- 100 Alters the POKéMON's type depending on the location.
Charge 20 -- 100 Charges power to boost the electric move used next.
Confuse Ray 10 -- 100 A sinister ray that confuses the foe.
Confusion 25 50 100 A psychic attack that may cause confusion.
Destiny Bond 5 -- -- If the user faints, the foe is also made to faint.
Dig 10 60 100 Digs underground the first turn and strikes next turn.
Disable 20 -- 55 Psychically disables one of the foe's moves.
Dream Eater 15 100 100 Takes one half the damage inflicted on a sleeping foe.
Faint Attack 20 60 -- Draws the foe close, then strikes without fail.
Fake Tears 20 -- 100 Feigns crying to sharply lower the foe's SP. DEF.
Flatter 15 -- 100 Confuses the foe, but raises its SP. ATK.
Fly 15 70 95 Flies up on the first turn, then strikes the next turn.
Foresight 40 -- 100 Negates the foe's efforts to heighten evasiveness.
Future Sight 15 80 90 Heightens inner power to strike 2 turns later.
Giga Drain 5 60 100 An attack that steals half the damage inflicted.
Gust 35 40 100 Strikes the foe with a gust of wind whipped up by wings.
Helping Hand 20 -- 100 Boosts the power of the recipient's moves.
Hidden Power 15 -- 100 The effectiveness varies with the user.
Hypnosis 20 -- 60 A hypnotizing move that may induce sleep.
Imprison 10 -- 100 Prevents foes from using moves known by the user.
Ingrain 20 -- 100 Lays roots that restore HP. The user can't switch out.
Kinesis 15 -- 80 Distracts the foe. May lower accuracy.
Knock Off 20 20 100 Knocks down the foe's held item to prevent its use.
Leech Life 15 20 100 An attack that steals half the damage inflicted.
Leech Seed 10 -- 90 Plants a seed on the foe to steal HP on every turn.
Lock-on 5 -- 100 Locks on to the foe to ensure the next move hits.
Luster Purge 5 70 100 Attacks with a burst of light. May lower SP. DEF.
Magic Coat 15 -- 100 Reflects special effects back to the attacker.
Mega Drain 10 40 100 An attack that absorbs half the damage inflicted.
Metal Sound 40 -- 85 Emits a horrible screech that sharply lowers SP. DEF.
Mind Reader 5 -- 100 Senses the foe's action to ensure the next move's hit.
Mirror Move 20 -- -- Counters the foe's attack with the same move.
Mist Ball 5 70 100 Attacks with a flurry of down. May lower SP. ATK.
Needle Arm 15 60 100 Attacks with thorny arms. May cause flinching.
Night Shade 15 -- 100 Inflicts damage identical to the user's level.
Nightmare 15 -- 100 Inflicts 1/4 damage on a sleeping foe every turn.
Odor Sleuth 40 -- 100 Negates the foe's efforts to heighten evasiveness.
Pain Split 20 -- 100 Adds the user and foe's HP, then shares them equally.
Pay Day 20 40 100 Throws coins at the foe. Money is recovered after.
Poison Fang 15 50 100 A sharp-fanged attack. May badly poison the foe.
Poison Gas 40 -- 55 Envelops the foe in a toxic gas that may poison.
Poison Sting 35 15 100 A toxic attack with barbs, etc., that may poison.
Poison Tail 25 50 100 Has a high critical-hit ratio. May also poison.
Poisonpowder 35 -- 75 Scatters a toxic powder that may poison the foe.
Psych Up 10 -- -- Copies the foe's effect(s) and gives to the user.
Psychic 10 90 100 A powerful psychic attack that may lower SP. DEF.
Psycho Boost 5 140 90 Allows a full-power attack, but sharply lowers SP. ATK.
Psywave 15 -- 80 Attacks with a psychic wave of varying intensity.
Pursuit 20 40 100 Inflicts bad damage if used on a foe switching out.
Recover 20 -- -- Recovers up to half the user's maximum HP.
Recycle 10 -- 100 Recycles a used item for one more use.
Reflect 20 -- -- Creates a wall of light that weakens physical attacks.
Rock Tomb 10 50 80 Stops the foe from moving with rocks and cuts SPEED.
Sand Tomb 15 15 70 Traps and hurts the foe in quicksand for 2 to 5 turns.
Screech 40 -- 85 Emits a screech to sharply reduce the foe's DEFENSE.
Secret Power 20 70 100 An attack with effects that vary by location.
Shadow Ball 15 80 100 Hurls a black blob that may lower the foe's SP. DEF.
Shadow Punch 20 60 -- An unavoidable punch that is thrown from shadows.
Sketch 1 -- -- Copies the foe's last move permanently.
Skill Swap 10 -- 100 The user swaps special abilities with the target.
Sleep Powder 15 -- 75 Scatters a powder that may cause the foe to sleep.
Smellingsalt 10 60 100 Powerful against paralyzed foes, but also heals them.
Smokescreen 20 -- 100 Lowers the foe's accuracy using smoke, ink, etc.
Snatch 10 -- 100 Steals the effects of the move the foe uses next.
Spider Web 10 -- 100 Ensnares the foe to stop it from fleeing or switching.
Spikes 20 -- -- Sets spikes that hurt a foe switching out.
String Shot 40 -- 95 Binds the foe with string to reduce its SPEED.
Stun Spore 30 -- 75 Scatters a powder that may paralyze the foe.
Substitute 10 -- -- Creates a decoy using 1/4 of the user's maximum HP.
Supersonic 20 -- 55 Emits bizarre sound waves that may confuse the foe.
Synthesis 5 -- -- Restores HP. The amount varies with the weather.
Taunt 20 -- 100 Taunts the foe into only using attack moves.
Toxic 10 -- 85 Poisons the foe with an intensifying toxin.
Transform 10 -- -- Alters the user's cells to become a copy of the foe.
Trick 10 -- 100 Tricks the foe into trading held items.
Weather Ball 10 50 100 The move's type and power change with the weather.
Whirlwind 20 -- 100 Blows away the foe with wind and ends the battle.
 
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