Critical Hits

Critical Hits are a common thing seen within battles. Critical Hits increase the damage that is given for any attacking attack. However, there are many variables that alter the chances of Critical Hits as well as the increase in the damage it increases it by.

Prior to Pokémon X & Y, Critical Hits increase the damage to be given by a further 100% making it 200% of normal. This calculation is placed after the Type Effectiveness and STAB is calculated, causing even more of an increase in power. There is however a way of increasing it by a further 100% making it 300% of normal. This is done only with Pokémon that have the ability Sniper. This means that a Super Effective Attack will likely completely floor most Pokémon when critically hit.

However, from Pokémon X & Y, the strength of Critical Hits has been drastically reduced. Instead of doubling the damage, the Critical hits will now do 33% more damage from the standard damage. If you have the ability Sniper, this increases to make the move do 225% of its standard damage.

The chances of Critical Hits are done in stages. There are five stages of which the Critical Hit percentage is calculated. All moves are on Stage 1 apart from a handful on Stage 2. However, with various items, abilities and a combination thereof, you can reach Stage 5 and have a 50/50 chance of hitting with a Critical Hit. Below is a list of the stages and their chances of occuring.

Pre-XY
Stage Gen II-V Percentage Gen VI Percentage
1 6.25% 6.25%
2 12.5%12.5%
3 25%50%
4 33.3%100%
5 33%100%

The rates have also changed in X & Y. We're currently working on calculating

Every move that does damage, either physical or special is part of Stage 1 and thus has a 6.25% chance of causing a Critical Hit. However, there are many things that boost the Critical Hit Ratio.

The following attacks have a Critical Hit Ratio of Stage;

Name Type Cat. PP Att. Acc. Effect
Aeroblast 5 100 95 Launches a vacuumed blast. High critical-hit ratio.
Air Cutter 25 55 95 Hacks with razorlike wind. High critical-hit ratio.
Attack Order 15 90 100 High critical hit ratio
Crabhammer 10 90 90 Hammers with a pincer. Has a high critical-hit ratio.
Cross Chop 5 100 80 A double-chopping attack. High critical-hit ratio.
Cross Poison 20 70 100 High chance of critical hit, may poison foe
Drill Run 10 80 95 It strikes the opponents body while rotating its own like a drill. It will often result in a critical hit.
Leaf Blade 15 90 100 Slashes with a sharp leaf. High critical-hit ratio.
Night Slash 15 70 100 High critical hit ratio
Psycho Cut 20 70 100 High critical hit ratio
Razor Leaf 25 55 95 Cuts the enemy with leaves. High critical-hit ratio.
Shadow Claw 15 70 100 High critical hit ratio
Slash 20 70 100 Slashes with claws, etc. Has a high critical-hit ratio.
Spacial Rend 5 100 95 High critical hit ratio
Stone Edge 5 100 80 High critical hit ratio

There are also several items, attacks & abilities that boost the Critical Hit ratio by a certain amount of stages, pushing the possibility of Critical Hits higher and higher.

The following items boost the Critical Hit ratio up by one level:

Picture Name Effect
Lansat Berry A Poffin ingredient. If held by a Pokémon, it raises its critical-hit ratio in a pinch.
Razor Claw Raises chances of landing a Critical Hit. Evolves Sneasel into Weavile at Night.
Scope Lens Increases chances of landing a Critical Hit

The following attack also boosts the critical hit ratio two levels. However, you can only get its effect once without fainting or switching out:

Name Type Cat. PP Att. Acc. Effect
Focus Energy 30 -- -- Focuses power to raise the critical-hit ratio.

There are also items that boost the Critical Hit level up by 2 levels for specific Pokémon

Picture Name Effect
Lucky Punch If attached to Chansey, Critical Hit ratio rises
Stick If attached to Farfetch'd, Critical Hit ratio rises

There is also one special ability that doubles the Critical Hit ratio stage (If normally 1 it becomes 2, if normally 2 it becomes 4). This ability is Super Luck and is only known by Murkrow, Honchkrow, Absol, Tranquill and Unfezant and with Togepi, Togetic and Togekiss getting it as their Hidden Ability. This is the only way to get a stage 5 percentage, by having them with Super Luck, using a move such as Slash and holding a Razor Claw or Scope Lens.

Finally, there are two moves which have a Critical Hit ratio of 7 allowing for a 100% Critical Hit ratio. These moves, barring any abilities or moves preventing it, will always result in a Critical Hit.

Name Type Cat. PP Att. Acc. Effect
Frost Breath 10 60 90 The user blows a cold breath on the target. This attack always results in a critical hit.
Storm Throw 10 60 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
 
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