Stats

Stats are one of the most important things in the Pokémon games. If you have a Pokémon with great attacks, yet not so good stats, you are destined to lose the battle, even if you have type advantages. As such, this page is to help you understand the way stats are calculated, what affects them and how to boost them and hinder your opponents. There are six stats in total that you can fully manipulate and two alternate stats which always have a set value at the beginning of the battle, until they get affected by attacks that is. There are many ways in which the stats are determined;

Stat Calculation


Base Stats

Base stats are the core of the whole stats. Each Pokémon species has their own unique set of base stats. These stats help determine the total stats when the Pokémon is at a specific level. However, as each species has a different, this means that if say you have two Meganium, their stats will not be radically different if untrained.

Individual Values

Individual Values are a specific value that each Pokémon has one each of its six stats. The value ranges from 0 to 31 and each value corresponds to one single stat point at Level 100. Technically, apart from seeing their effect, they are a hidden value which you have little to no control over. If you have a Pokémon with a high IV, you will have the ability to pass it down via breeding, however that means is pretty much random. As there are six stats and thirty one possible values for each stat, there are 1,073,741,824 different IV combinations making sure that you will pretty much never have a Pokémon exactly the same as another one of the same species. To calculate IVs, use our IV Calculator.

Effort Values

Effort Values are another set of values utilised to determine a Pokémon's stat. However, unlike IVs and Base Stats, EVs are totally customisable. You earn Effort Values by battling Pokémon, with each Pokémon giving a different set of EVs to the Pokémon that defeats it. For every 4 EVs earned in a particular stat, you get 1 extra stat point at Level 100. However, there are limits on the Effort Values you can have. You can only have 510 Effort Values on any one Pokémon, corresponding to a maximum of 255 on two stats. However, as that is not divisable by four, it's best to take it to 252 when maxing a stat. This corresponds to 63 more stat points at Level 100. The dispersal of these values is completely up to you so it can help you make the most out of your Pokémon.

Level

The Level of your Pokémon is also vital in the calculation of the Pokémon stats. As you increase in level, the stats get increased by 2% of the Base Stat value and 1% of the combined IV and current EV value. This means that even if you have maxed out a stat in EVs but it's still say Level 10, you'll only notice a minimal stat increase.

Natures

Finally, Natures are the other attribute which have a permanent affect on the stats. Each nature raises one stat while lowering another (the neutral natures raise and lower the same stat rendering them inert). At the end of the calculation, the nature is taken into account. If it raises the stat, then the stat's value becomes 110% of what it would normally be and if it lowers the stat, the value becomes 90% of what it would normally be

Calculation

This is how the stats are calculated;

Hit Points:
           ( (IV + 2 * BaseStat + (EV/4) ) * Level/100 ) + 10 + Level

Attack, Defense, Speed, Sp. Attack, Sp. Defense:
           (((IV + 2 * BaseStat + (EV/4) ) * Level/100 ) + 5) * Nature Value

Stat Modification

In battles, a Pokémon's stats are able to be modified, both positively and negatively, for the duration of the Pokémon in battle. There are several ways in which these are boosted/lowered; By Attack, by Item or by Ability. When the specific attack or item is used, the stats go up or down by a number of stages, usually by one stage, sometimes by two and on some occassions, by even more. There are 13 total stages in which the stat can hold and once it reaches the top or the bottom, it cannot be increased or lowered any further respectively. At the start of battle or when the Pokémon is switched in, the value is always set at Stage 0, when . Accuracy and Evasion also work in a similar means, just with different multipliers; Accuracy being a multiplication of the user's attack accuracy and Evasion being a multiplication of the attacker's attack accuracy. Some items and abilities also increase the Pokémon's stats, these are unrelated to the Stat Modification here and work in addition to these and not as part of them

Stage Main Stats Accuracy Evasion
-6 StatValue * 0.25 Accuracy * 0.33 OppAcc * 3
-5 StatValue * 0.285 Accuracy * 0.375 OppAcc * 2.66
-4 StatValue * 0.33 Accuracy * 0.428 OppAcc * 2.33
-3 StatValue * 0.4 Accuracy * 0.5 OppAcc * 2
-2 StatValue * 0.5 Accuracy * 0.6 OppAcc * 1.66
-1 StatValue * 0.66 Accuracy * 0.75 OppAcc * 1.33
0 StatValue * 1 Accuracy * 1 OppAcc * 1
1 StatValue * 1.5 Accuracy * 1.33 OppAcc * 0.75
2 StatValue * 2 Accuracy * 1.66 OppAcc * 0.6
3 StatValue * 2.5 Accuracy * 2 OppAcc * 0.5
4 StatValue * 3 Accuracy * 2.33 OppAcc * 0.428
5 StatValue * 3.5 Accuracy * 2.66 OppAcc * 0.375
6 StatValue * 4 Accuracy * 3 OppAcc * 0.33

There are however, a variety of attacks and abilities that negate & prevent these stat changes. They are as follows:

Attacks:
Name Type Cat. PP Att. Acc. Effect
Haze 30 -- -- Creates a black haze that eliminates all stat changes.
Mist 30 -- -- Creates a mist that stops reduction of abilities.
Abilities:
Name Effect
Clear Body Prevents the Pokémon’s stats from being lowered.
White Smoke Prevents the Pokémon’s stats from being lowered.
Items:
Picture Name Effect
Guard Spec Temporairily prevents stat reduction
White Herb Cures any status effect; can only be used once


Stat Details

Attack | Defense | Speed | Sp. Attack | Sp. Defense
Accuracy | Evasion

Attack

The Attack stat is the stat that is utilised in calculating the damage given from Physical Attacks.

Natures that raise Attack: Lonely, Brave, Adamant, Naughty
Natures that lower Attack: Bold, Timid, Modest, Calm

The following items raise attack:

Attack
Picture Name Effect
Choice Band Boosts Attack by x1.5, but only allows the use of one attack until the Pokémon is called back
Life Orb Boosts attack damage by x1.3 but decreases HP whenever you deal damage
Liechi Berry A Poffin ingredient. If held by a Pokémon, it raises its Attack stat in a pinch.
Light Ball Pikachu's Attack & Special Attack increases by x2
Starf Berry A Poffin ingredient. If held by a Pokémon, it sharply raises one of its stats in a pinch.
Thick Club If attached to Cubone or Marowak, their Attack rises by x2
X-Attack Raises the User's Attack by one stage

The following abilities boost the user's Attack when activated: Anger Point, Download, Flower Gift, Guts, Huge Power, Hustle, Pure Power, Rivalry
The following abilities lower the user's Attack when activated: Rivalry, Slow Start
The following abilities lower the opponent's Attack when activated: Intimidate

The following abilities prevent the User's Attack from being lowered: Hyper Cutter

Using the following attacks boosts the User's attack:
Name Type Cat. PP Att. Acc. Effect
Acupressure 30 -- -- Randomly raises user's one stat two stages
Ancientpower 5 60 100 An attack that may raise all stats.
Belly Drum 10 -- -- Maximizes ATTACK while sacrificing HP.
Bulk Up 20 -- -- Bulks up the body to boost both ATTACK and DEFENSE.
Curse 10 -- -- A move that functions differently for GHOSTS.
Dragon Dance 20 -- -- A mystical dance that ups ATTACK and SPEED.
Howl 40 -- -- Howls to raise the spirit and boosts ATTACK.
Meditate 40 -- -- Meditates in a peaceful fashion to raise ATTACK.
Metal Claw 35 50 95 A claw attack that may raise the user's ATTACK.
Meteor Mash 10 100 85 Fires a meteor-like punch. May raise ATTACK.
Ominous Wind 5 60 100 May raise all user's stats one stage
Sharpen 30 -- -- Reduces the polygon count and raises ATTACK.
Silver Wind 5 60 100 A powdery attack that may raise abilities.
Swords Dance 30 -- -- A fighting dance that sharply raises ATTACK.


Using the following attacks lower the User's attack:
Name Type Cat. PP Att. Acc. Effect
Superpower 5 120 100 Boosts strength sharply, but lowers abilities.


Using the following attacks raises the opponent's attack:
Name Type Cat. PP Att. Acc. Effect
Swagger 15 -- 90 Confuses the foe, but also sharply raises ATTACK.


Using the following attacks lowers the opponent's attack:
Name Type Cat. PP Att. Acc. Effect
Aurora Beam 20 65 100 Fires a rainbow-colored beam that may lower ATTACK.
Charm 20 -- 100 Charms the foe and sharply reduces its ATTACK.
Featherdance 15 -- 100 Envelops the foe with down to sharply reduce ATTACK.
Growl 40 -- 100 Growls cutely to reduce the foe's ATTACK.
Memento 10 -- 100 The user faints and lowers the foe's abilities.
Tickle 20 -- 100 Makes the foe laugh to lower ATTACK and DEFENSE.


Defense

The Defense stat is the stat that is utilised in calculating the damage given by Physical Attacks.

Natures that raise Defense: Bold, Relaxed, Impish, Lax
Natures that lower Defense: Lonely, Hasty, Mild, Gentle

The following items raise Defense:

Defense
Picture Name Effect
Ganlon Berry A Poffin ingredient. If held by a Pokémon, it raises its Defense stat in a pinch.
Metal Powder If attached to Ditto, its Defense and Sp. Defense are raised by x2
Starf Berry A Poffin ingredient. If held by a Pokémon, it sharply raises one of its stats in a pinch.
X-Defend Raises the User's Defense by one stage

The following abilities boost the user's Defense when activated: Marvel Scale

Using the following attacks boosts the User's Defense:
Name Type Cat. PP Att. Acc. Effect
Acid Armor 40 -- -- Liquifies the user's body to sharply raise DEFENSE.
Acupressure 30 -- -- Randomly raises user's one stat two stages
Ancientpower 5 60 100 An attack that may raise all stats.
Barrier 30 -- -- Creates a barrier that sharply raises DEFENSE.
Bulk Up 20 -- -- Bulks up the body to boost both ATTACK and DEFENSE.
Cosmic Power 20 -- -- Raises DEFENSE and SP. DEF with a mystic power.
Curse 10 -- -- A move that functions differently for GHOSTS.
Defend Order 10 -- -- Raises user's DEFENSE and SP.DEF one stage
Defense Curl 40 -- -- Curls up to conceal weak spots and raise DEFENSE.
Harden 30 -- -- Stiffens the body's muscles to raise DEFENSE.
Iron Defense 15 -- -- Hardens the body's surface to sharply raise DEFENSE.
Ominous Wind 5 60 100 May raise all user's stats one stage
Silver Wind 5 60 100 A powdery attack that may raise abilities.
Skull Bash 15 100 100 Tucks in the head, then attacks on the next turn.
Steel Wing 25 70 90 Strikes the foe with hard wings spread wide.
Stockpile 20 -- -- Charges up power for up to 3 turns.
Withdraw 40 -- -- Withdraws the body into its hard shell to raise DEFENSE.


Using the following attacks lower the User's Defense:
Name Type Cat. PP Att. Acc. Effect
Close Combat 5 120 100 Lowers user's DEFENSE and SP.DEF
Superpower 5 120 100 Boosts strength sharply, but lowers abilities.


Using the following attacks lowers the opponent's Defense:
Name Type Cat. PP Att. Acc. Effect
Crunch 15 80 100 Crunches with sharp fangs. May lower DEFENSE.
Crush Claw 10 75 95 Tears at the foe with sharp claws. May lower DEFENSE.
Iron Tail 15 100 75 Attacks with a rock-hard tail. May lower DEFENSE.
Leer 30 -- 100 Frightens the foe with a leer to lower DEFENSE.
Rock Smash 15 40 100 A rock-crushing attack that may lower DEFENSE.
Screech 40 -- 85 Emits a screech to sharply reduce the foe's DEFENSE.
Tail Whip 30 -- 100 Wags the tail to lower the foe's DEFENSE.
Tickle 20 -- 100 Makes the foe laugh to lower ATTACK and DEFENSE.


Speed

The Speed stat is the stat that is utilised to determine when the Pokémon attacks in the particular turn, Speed Priority attacks notwithstanding.

Natures that raise Speed: Timid, Hasty, Jolly, Naive
Natures that lower Speed: Brave, Relaxed, Quiet, Sassy

The following items raise Speed:

Speed
Picture Name Effect
Choice Scarf Raises Speed by x1.5, but only allows the use of one attack until the Pokémon is called back
Quick Powder Raises Ditto's Speed by x1.5
Salac Berry A Poffin ingredient. If held by a Pokémon, it raises its Speed stat in a pinch.
Starf Berry A Poffin ingredient. If held by a Pokémon, it sharply raises one of its stats in a pinch.
X-Speed Raises the User's Speedby one stage

The following items lower Speed:

Picture Name Effect
Iron Ball Lowers speed of holder, also makes Flying-types and Levitate Ability using Pokémon vulnerable to Ground moves when equipped to them
Macho Brace Cuts Speed in half but increases Effort Values
Power Anklet Lowers Speed, increases EV for Speed
Power Band Lowers Speed, increases EV for Sp.Defense
Power Belt Lowers Speed, increases EV for Defense
Power Bracer Lowers Speed, increases EV for Attack
Power Lens Lowers Speed, increases EV for Sp.Attack
Power Weight Lowers Speed, increases EV for HP

The following abilities boost the user's Speed when activated: Chlorophyll, Motor Drive, Quick Feet, Speed Boost, Steadfast, Swift Swim, Unburden
The following abilities lower the user's Speed when activated: Slow Start, Stall

Using the following attacks boosts the User's Speed:
Name Type Cat. PP Att. Acc. Effect
Acupressure 30 -- -- Randomly raises user's one stat two stages
Agility 30 -- -- Relaxes the body to sharply boost SPEED.
Ancientpower 5 60 100 An attack that may raise all stats.
Dragon Dance 20 -- -- A mystical dance that ups ATTACK and SPEED.
Ominous Wind 5 60 100 May raise all user's stats one stage
Rock Polish 20 -- -- Raises users SPEED two stages
Silver Wind 5 60 100 A powdery attack that may raise abilities.


Using the following attacks lower the User's Speed:
Name Type Cat. PP Att. Acc. Effect
Curse 10 -- -- A move that functions differently for GHOSTS.
Hammer Arm 10 100 90 Lowers users SPEED one stage


Using the following attacks lowers the opponent's Speed:
Name Type Cat. PP Att. Acc. Effect
Bubble 30 20 100 An attack using bubbles. May lower the foe's SPEED.
Bubblebeam 20 65 100 Forcefully sprays bubbles that may lower SPEED.
Constrict 35 10 100 Constricts to inflict pain. May lower SPEED.
Cotton Spore 40 -- 85 Spores cling to the foe, sharply reducing SPEED.
Icy Wind 15 55 95 A chilling attack that lowers the foe's SPEED.
Mud Shot 15 55 95 Hurls mud at the foe and reduces SPEED.
Rock Tomb 10 50 80 Stops the foe from moving with rocks and cuts SPEED.
Scary Face 10 -- 90 Frightens with a scary face to sharply reduce SPEED.
Secret Power 20 70 100 An attack with effects that vary by location.
String Shot 40 -- 95 Binds the foe with string to reduce its SPEED.


Special Attack

The Special Attack stat is the stat that is utilised in calculating the damage given from Special Attacks.

Natures that raise Special Attack: Modest, Mild, Quiet, Rash
Natures that lower Special Attack: Adamant, Impish, Jolly, Careful

The following items raise Special Attack:

Special Attack
Picture Name Effect
Choice Specs Raises Sp. Attack by x1.5, but only allows the use of one attack until the Pokémon is called back
Deepseatooth Clamperl's Special Attack increases by x2
Life Orb Boosts attack damage by x1.3 but decreases HP whenever you deal damage
Light Ball Pikachu's Attack & Special Attack increases by x2
Petaya Berry A Poffin ingredient. If held by a Pokémon, it raises its Sp. Attack stat in a pinch.
Soul Dew Raises Latios & Latias' Sp. Attack and Sp. Defense by 50%.
Starf Berry A Poffin ingredient. If held by a Pokémon, it sharply raises one of its stats in a pinch.
X-Special Raises the User's Sp. Attack by one stage

The following abilities boost the user's Special Attack when activated: Download, Flower Gift, Minus, Plus, Solar Power

Using the following attacks boosts the User's Special Attack:
Name Type Cat. PP Att. Acc. Effect
Acupressure 30 -- -- Randomly raises user's one stat two stages
Ancientpower 5 60 100 An attack that may raise all stats.
Calm Mind 20 -- -- Raises SP. ATK and SP. DEF by focusing the mind.
Charge Beam 10 50 90 High chance of raising user's SP.ATT one stage
Growth 40 -- -- Forces the body to grow and heightens SP. ATK.
Nasty Plot 20 -- -- Raises SP.ATT two stages
Ominous Wind 5 60 100 May raise all user's stats one stage
Silver Wind 5 60 100 A powdery attack that may raise abilities.
Tail Glow 20 -- -- Flashes a light that sharply raises SP. ATK.


Using the following attacks lower the User's Special Attack:
Name Type Cat. PP Att. Acc. Effect
Draco Meteor 5 140 90 Lowers users SP.ATT two stages
Leaf Storm 5 140 90 Lowers users SP.ATT two stages
Overheat 5 140 90 Allows a full-power attack, but sharply lowers SP. ATK.
Psycho Boost 5 140 90 Allows a full-power attack, but sharply lowers SP. ATK.


Using the following attacks boosts the opponent's Special Attack:
Name Type Cat. PP Att. Acc. Effect
Flatter 15 -- 100 Confuses the foe, but raises its SP. ATK.


Using the following attacks lowers the opponent's Special Attack:
Name Type Cat. PP Att. Acc. Effect
Captivate 20 -- 100 Lowers opposite gender foe's SP.ATT two stages
Memento 10 -- 100 The user faints and lowers the foe's abilities.
Mist Ball 5 70 100 Attacks with a flurry of down. May lower SP. ATK.


Special Defense

The Special Defense stat is the stat that is utilised in calculating the damage given by Special Attacks.

Natures that raise Special Defense: Calm, Gentle, Sassy, Careful
Natures that lower Special Defense: Naughty, Lax, Naive, Rash

The following items raise Special Defense:

Special Defense
Picture Name Effect
Apicot Berry A Poffin ingredient. If held by a Pokémon, it raises its Sp. Defense stat in a pinch.
Deepseascale Clamperl's Special Defense increases by x2
Metal Powder If attached to Ditto, its Defense and Sp. Defense are raised by x2
Soul Dew Raises Latios & Latias' Sp. Attack and Sp. Defense by 50%.
Starf Berry A Poffin ingredient. If held by a Pokémon, it sharply raises one of its stats in a pinch.
X-Sp. Def Raises the User's Sp. Defense by one stage

The following abilities boost the user's & opponent's Special Defense when activated: Sandstream

Using the following attacks boosts the User's Special Defense:
Name Type Cat. PP Att. Acc. Effect
Acupressure 30 -- -- Randomly raises user's one stat two stages
Amnesia 20 -- -- Forgets about something and sharply raises SP. DEF.
Ancientpower 5 60 100 An attack that may raise all stats.
Calm Mind 20 -- -- Raises SP. ATK and SP. DEF by focusing the mind.
Charge 20 -- -- Charges power to boost the electric move used next.
Cosmic Power 20 -- -- Raises DEFENSE and SP. DEF with a mystic power.
Defend Order 10 -- -- Raises user's DEFENSE and SP.DEF one stage
Ominous Wind 5 60 100 May raise all user's stats one stage
Silver Wind 5 60 100 A powdery attack that may raise abilities.
Stockpile 20 -- -- Charges up power for up to 3 turns.


Using the following attacks lowers the user's Special Defense:
Name Type Cat. PP Att. Acc. Effect
Close Combat 5 120 100 Lowers user's DEFENSE and SP.DEF


Using the following attacks lowers the opponent's Special Defense:
Name Type Cat. PP Att. Acc. Effect
Acid 30 40 100 Sprays a hide-melting acid. May lower SP. DEF.
Bug Buzz 10 90 100 May lower opponent's SP.DEF one stage
Earth Power 10 90 100 May lower foe's SP.DEF one stage
Energy Ball 10 80 100 May lower foe's SP.DEF one stage
Fake Tears 20 -- 100 Feigns crying to sharply lower the foe's SP. DEF.
Flash Cannon 10 80 100 May lower foe's SP.DEF one stage
Focus Blast 5 120 70 May lower foe's SP.DEF one stage
Luster Purge 5 70 100 Attacks with a burst of light. May lower SP. DEF.
Metal Sound 40 -- 85 Emits a horrible screech that sharply lowers SP. DEF.
Psychic 10 90 100 A powerful psychic attack that may lower SP. DEF.
Seed Flare 5 120 85 Lowers foe's SP.DEF
Shadow Ball 15 80 100 Hurls a black blob that may lower the foe's SP. DEF.


Accuracy

The Accuracy stat is a hidden stat used to assist in having attacks hit the opponent.

The following items raise Accuracy:

Accuracy
Picture Name Effect
Lax Incense Enemy's chance of landing a hit is lowered by 5%; attach to a female Wobbuffet and breed to get Wynaut
Micle Berry A Poffin ingredient. If held by a Pokémon, it raises the accuracy of a move just once in a pinch.
Wide Lens Slightly raises accuracy of moves
X-Accuracy Raises the User's Accuracy by one stage
Zoom Lens Accuracy increases if user is attacked by foe first in a turn

The following abilities boost the user's Accuracy when activated: CompoundEyes
The following abilities lower the user's Accuracy when activated: Hustle
The following abilities prevent the User's Accuracy from being lowered: Keen Eye

Using the following attacks boosts the User's Accuracy:
Name Type Cat. PP Att. Acc. Effect
Acupressure 30 -- -- Randomly raises user's one stat two stages


Using the following attacks lowers the opponent's Accuracy:
Name Type Cat. PP Att. Acc. Effect
Flash 20 -- 100 Looses a powerful blast of light that cuts accuracy.
Kinesis 15 -- 80 Distracts the foe. May lower accuracy.
Mirror Shot 10 65 85 May lower opponent's accuracy one stage
Mud Bomb 10 65 85 May lower foe's accuracy one stage
Mud-slap 10 20 100 Hurls mud in the foe's face to reduce its accuracy.
Muddy Water 10 95 85 Attacks with muddy water. May lower accuracy.
Octazooka 10 65 85 Fires a lump of ink to damage and cut accuracy.
Sand-attack 15 -- 100 Reduces the foe's accuracy by hurling sand in its face.
Smokescreen 20 -- 100 Lowers the foe's accuracy using smoke, ink, etc.


Evasion

The Evasion stat is a hidden stat used to possibly prevent opponent's attacks from hitting.

The following items raise Evasion:

Evasion
Picture Name Effect
Bright Powder Raises Evasiveness

The following abilities boost the user's Evasion when activated: Sand Veil, Snow Cloak, Tangled Feet

Using the following attacks boosts the User's Evasion:
Name Type Cat. PP Att. Acc. Effect
Acupressure 30 -- -- Randomly raises user's one stat two stages
Double Team 15 -- -- Creates illusory copies to raise evasiveness.
Minimize 20 -- -- Minimizes the user's size to raise evasiveness.


Using the following attacks lowers the opponent's Evasion:
Name Type Cat. PP Att. Acc. Effect
Defog 15 -- -- Lowers foe's evasiveness
Sweet Scent 20 -- 100 Allures the foe to reduce evasiveness.


 
All Content is ©Copyright of Serebii.net 1999-2009.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2009