#215 Sneasel
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Sneasel
Japan: Nyura
ニューラ
French: Farfuret
German: Sniebel
Korean: 포푸니
National: #215
BW Unova: #---
B2W2 Unova: #252
Male :50%
Female :50%
Abilities: Inner Focus - Keen Eye - Pickpocket (Hidden Ability)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Keen Eye: Opponent cannot lower this Pokémon’s accuracy.
Hidden Ability (Available):
Pickpocket: When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen.
Classification Height Weight Capture Rate Base Egg Steps
Sharp Claw Pokémon 2’11”
0.9m
61.7lbs
28kg
60 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,059,860 Points
Medium Slow
35 1 Speed Point(s)
124 Level 10
Damage Taken
*1 *2 *1 *1 *1 *0.5 *4 *1 *1 *1 *0 *2 *2 *0.5 *1 *0.5 *2
Wild Hold Item Egg Groups

Grip Claw
- 50%

Quick Claw
- 5%
Field
Evolutionary Chain
Locations - In-Depth Details
Black Giant ChasmDetails
White Giant ChasmDetails
Black 2 Giant Chasm
Hidden Grotto - Giant Chasm
Details
White 2 Giant Chasm
Hidden Grotto - Giant Chasm
Details
Dream World Icy Cave - Over 5,000 Dream Points Details
Trainer Locations  Details

Flavor Text
Black A smart and sneaky Pokémon. A pair may work together to steal eggs by having one lure the parents away.
White
Black 2 A smart and sneaky Pokémon, it makes its opponents flinch by suddenly showing the claws hidden in its paws.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
8 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
10 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
14 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
21 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
24 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
28 Icy Wind 55 95 15 --
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
35 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
38 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
42 Beat Up ?? 100 10 --
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
49 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
51 Ice Shard 40 100 30 --
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
8 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
10 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
14 Icy Wind 55 95 15 --
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
16 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
20 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
22 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
25 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
28 Beat Up ?? 100 10 --
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
32 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
35 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
40 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
44 Punishment ?? 100 5 --
This attack's power increases the more the target has powered up with stat changes.
47 Ice Shard 40 100 30 --
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 60 100 20 --
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM81 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM95 Snarl 55 95 15 --
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Spite -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Bite 60 100 25 -- Details
The target is bitten with viciously sharp fangs. It may make the target flinch.
Crush Claw 75 95 10 -- Details
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
Fake Out 40 100 10 -- Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Double Hit 35 90 10 -- Details
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
Punishment ?? 100 5 -- Details
This attack's power increases the more the target has powered up with stat changes.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Ice Shard 40 100 30 -- Details
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. It may also leave the target frozen.
Assist -- -- 20 -- Details
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Avalanche 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Feint 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Fury Cutter 20 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Dynamicpunch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 95 55 35 75 115
Max Stats
Hindering Nature
Lv. 50 115 - 162 90 - 132 54 - 96 36 - 78 72 - 114 108 - 150
Lv. 100 220 - 314 175 - 260 103 - 188 67 - 152 139 - 224 211 - 296
Max Stats
Neutral Nature
Lv. 50 115 - 162 100 - 147 60 - 107 40 - 87 80 - 127 120 - 167
Lv. 100 220 - 314 195 - 289 115 - 209 75 - 169 155 - 249 235 - 329
Max Stats
Beneficial Nature
Lv. 50 115 - 162 110 - 161 66 - 117 44 - 95 88 - 139 132 - 183
Lv. 100 220 - 314 214 - 317 126 - 229 82 - 185 170 - 273 258 - 361

<--- #214
Heracross
#216
Teddiursa
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