#306 Aggron
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Aggron
Japan: Bossgodora
ボスゴドラ
French: Galeking
German: Stolloss
Korean: 보스로라
National: #306
BW Unova: #---
B2W2 Unova: #168
Male :50%
Female :50%
Abilities: Sturdy - Rock Head - Heavy Metal (Hidden Ability)
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Rock Head: Does not receive recoil damage from recoil-causing damages.
Hidden Ability (Available):
Heavy Metal: This Pokémon's weight is doubled.
Classification Height Weight Capture Rate Base Egg Steps
Iron Armor Pokémon 6’11”
2.1m
793.7lbs
360.0kg
45 8,960
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,250,000 Points
Slow
35 3 Defense Point(s)
134 Level 42
Damage Taken
*0.25 *1 *2 *1 *1 *0.5 *4 *0 *4 *0.25 *0.5 *0.5 *0.5 *0.5 *0.5 *0.5 *1
Wild Hold Item Egg Groups

Hard Stone
- 5%
Monster
Evolutionary Chain
Locations
Black Trade from White
White Evolve Lairon
Black 2 Evolve Lairon
White 2 Evolve Lairon
Trainer Locations  Details

Flavor Text
Black While seeking iron for food, it digs tunnels by breaking through bedrock with its steel horns.
White
Black 2 It claims an entire mountain as its own. The more wounds it has, the more it has battled, so don't take it lightly.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
4 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
8 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
11 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
15 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
18 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
22 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
25 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
29 Iron Head 80 100 15 --
The user slams the target with its steel-hard head. It may also make the target flinch.
34 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
40 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
48 Iron Tail 100 75 15 --
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
57 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
65 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
74 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
82 Metal Burst ?? 100 10 --
The user retaliates with much greater power against the target that last inflicted damage on it.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
4 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
8 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
11 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
15 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
18 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
22 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Iron Head 80 100 15 --
The user slams the target with its steel-hard head. It may also make the target flinch.
29 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
34 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
40 Iron Tail 100 75 15 --
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
48 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
57 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
65 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
74 Metal Burst ?? 100 10 --
The user retaliates with much greater power against the target that last inflicted damage on it.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM02 Dragon Claw 80 100 15 --
The user slashes the target with huge, sharp claws.
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM38 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM59 Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM82 Dragon Tail 60 90 10 --
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Endeavor ?? 100 5 -- Details
An attack move that cuts down the target's HP to equal the user's HP.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Stomp 65 100 20 -- Details
The target is stomped with a big foot. It may also make the target flinch.
Smellingsalt 60 100 10 -- Details
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Screech -- 85 40 -- Details
An earsplitting screech harshly reduces the target's Defense stat.
Iron Head 80 100 15 -- Details
The user slams the target with its steel-hard head. It may also make the target flinch.
Dragon Rush 100 75 10 -- Details
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
Head Smash 150 80 5 -- Details
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
Superpower 120 100 5 -- Details
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Stealth Rock -- -- 20 -- Details
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dragon Pulse9010010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Outrage12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Fury Cutter 20 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Ancientpower 60 100 5 -- Move Tutor - PtHGSS
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Dynamicpunch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 110 180 60 60 50
Max Stats
Hindering Nature
Lv. 50 130 - 177 103 - 145 166 - 208 58 - 100 58 - 100 49 - 91
Lv. 100 250 - 344 202 - 287 328 - 413 112 - 197 112 - 197 94 - 179
Max Stats
Neutral Nature
Lv. 50 130 - 177 115 - 162 185 - 232 65 - 112 65 - 112 55 - 102
Lv. 100 250 - 344 225 - 319 365 - 459 125 - 219 125 - 219 105 - 199
Max Stats
Beneficial Nature
Lv. 50 130 - 177 126 - 178 203 - 255 71 - 123 71 - 123 60 - 112
Lv. 100 250 - 344 247 - 350 401 - 504 137 - 240 137 - 240 115 - 218

<--- #305
Lairon
#307
Meditite
--->

 
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