#393 Piplup
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Piplup
Japan: Pochama
ポッチャマ
French: Tiplouf
German: Plinfa
Korean: 팽도리
National: #393
BW Unova: #---
B2W2 Unova: #---
Male :87.5%
Female :12.5%
Abilities: Torrent - Defiant (Hidden Ability)
Torrent: When HP is below 1/3rd, Water’s power increases to 1.5 times.
Hidden Ability (Available):
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Classification Height Weight Capture Rate Base Egg Steps
Penguin Pokémon 1’04”
0.4m
11.5lbs
5.2kg
45 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,059,860 Points
Medium Slow
70 1 Sp. Attack Point(s)
128 Level 10
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Water 1
Field
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Trade Required
White 2 Trade Required

Flavor Text
Black A poor walker, it often falls down. However, its strong pride makes it puff up its chest without a care.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
4 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
8 Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
11 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
15 Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
18 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
22 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
25 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
29 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
32 Whirlpool 35 85 15 100
Traps foes in a violent swirling whirlpool for four to five turns.
36 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
39 Drill Peck 80 100 20 --
A corkscrewing attack with the sharp beak acting as a drill.
43 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM60 Quash -- 100 15 --
The user suppresses the target and makes its move go last.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Pluck 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Double Hit 35 90 10 -- Details
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body. It may confuse the target.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Mud-slap 20 100 10 -- Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Snore 40 100 15 -- Details
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Aqua Ring -- -- 20 -- Details
The user envelops itself in a veil made of water. It regains some HP on every turn.
Hydro Pump 120 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Featherdance -- 100 15 -- Details
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Icy Wind 55 95 15 -- Details
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Water Pledge5010010--
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Water Pledge5010010--
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Sing--5515--
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Sing Piplup Event

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Defog -- -- 15 -- Gen IV HM05 DPt
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 53 51 53 61 56 40
Max Stats
Hindering Nature
Lv. 50 113 - 160 50 - 92 52 - 94 59 - 101 54 - 97 40 - 82
Lv. 100 216 - 310 96 - 180 99 - 184 114 - 198 105 - 189 76 - 161
Max Stats
Neutral Nature
Lv. 50 113 - 160 56 - 103 58 - 105 66 - 113 61 - 108 45 - 92
Lv. 100 216 - 310 107 - 201 111 - 205 127 - 221 117 - 211 85 - 179
Max Stats
Beneficial Nature
Lv. 50 113 - 160 61 - 113 63 - 115 72 - 124 67 - 118 49 - 101
Lv. 100 216 - 310 117 - 221 122 - 225 139 - 243 128 - 232 93 - 196

<--- #392
Infernape
#394
Prinplup
--->

 
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