#504 Patrat
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Patrat
Japan: Minezumi
ミネズミ
French: Ratentif
German: Nagelotz
Korean: 보르쥐
National: #504
BW Unova: #10
B2W2 Unova: #010
Male :50%
Female :50%
Abilities: Run Away - Keen Eye - Analytic (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Keen Eye: Opponent cannot lower this Pokémon’s accuracy.
Hidden Ability (Available):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Classification Height Weight Capture Rate Base Egg Steps
Scout Pokémon 1’08”
0.5m
25.6lbs
11.6kg
255 3,840
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
148
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Locations - In-Depth Details
Black Route 1, 2, DreamyardDetails
White Route 1, 2, DreamyardDetails
Black 2 Route 19, 20, Floccesy Ranch, Virbank ComplexDetails
White 2 Route 19, 20, Floccesy Ranch, Virbank ComplexDetails
Trainer Locations  Details

Flavor Text
Black Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
White Extremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout.
Black 2 Extremely cautious, one of them will always be on the lookout, but it won't notice a foe coming from behind.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
3 Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
8 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
11 Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
13 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
16 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
18 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
21 Super Fang ?? 90 10 --
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
23 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
26 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
28 Hyper Fang 80 90 15 --
The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
31 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
33 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
36 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Iron Tail 100 75 15 -- Details
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Screech -- 85 40 -- Details
An earsplitting screech harshly reduces the target's Defense stat.
Assurance 50 100 10 -- Details
If the target has already taken some damage in the same turn, this attack's power is doubled.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Revenge 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Gunk Shot12070530
The user shoots filthy garbage at the target to attack. It may also poison the target.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Super Fang??9010--
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 45 55 39 35 39 42
Max Stats
Hindering Nature
Lv. 50 105 - 152 54 - 96 39 - 81 36 - 78 39 - 81 42 - 84
Lv. 100 200 - 294 103 - 188 74 - 159 67 - 152 74 - 159 80 - 164
Max Stats
Neutral Nature
Lv. 50 105 - 152 60 - 107 44 - 91 40 - 87 44 - 91 47 - 94
Lv. 100 200 - 294 115 - 209 83 - 177 75 - 169 83 - 177 89 - 183
Max Stats
Beneficial Nature
Lv. 50 105 - 152 66 - 117 48 - 100 44 - 95 48 - 100 51 - 103
Lv. 100 200 - 294 126 - 229 91 - 194 82 - 185 91 - 194 97 - 201

<--- #503
Samurott
#505
Watchog
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