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#507 Herdier | |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Herdier |
| Japan: | Haderia ハーデリア |
| French: | Ponchien |
| German: | Terribark |
| Korean: | 하데리어 |
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| National: | #507 |
| BW Unova: | #13 |
| B2W2 Unova: | #023 |
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| Abilities: Intimidate - Sand Rush - Scrappy (Hidden Ability) |
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Sand Rush: Speed is doubled within a sandstorm
Hidden Ability (Available): Scrappy: A Ghost-type foe can be hit by Normal-type & Fighting-type attacks. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Loyal Dog Pokémon |
2’11”
0.9m |
32.4lbs
14.7kg |
120 |
3,840 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag |
1,059,860 Points Medium Slow |
70 |
2 Attack Point(s)
|
113 |
| Locations - In-Depth Details |
| Black |
Route 1, 10, P2 Laboratory, Cold Storage | Details |
| White |
Route 1, 10, P2 Laboratory, Cold Storage | Details |
| Black 2 |
Route 1, 2, 3, P2 Lab Hidden Grotto - Floccesy Ranch | Details |
| White 2 |
Route 1, 2, 3, P2 Lab Hidden Grotto - Floccesy Ranch | Details |
| Trainer Locations | |
Details |
| Flavor Text |
| Black |
It has black, cape-like fur that is very hard and decreases the amount of damage it receives. |
| White |
It loyally follows its Trainer's orders. For ages, they have helped Trainers raise Pokémon. |
| Black 2 |
This very loyal Pokémo helps trainers, and it also takes care of other Pokémon. |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Leer |
 |
 |
-- |
100 |
30 |
-- |
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| — |
Bite |
 |
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60 |
100 |
25 |
-- |
| The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 5 |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| 8 |
Bite |
 |
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60 |
100 |
25 |
-- |
| The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 12 |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
| The user assists an ally by boosting the power of its attack. |
| 15 |
Take Down |
 |
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90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 20 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| 24 |
Crunch |
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80 |
100 |
15 |
-- |
| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 29 |
Roar |
 |
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-- |
100 |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| 33 |
Retaliate |
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70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| 38 |
Reversal |
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?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| 42 |
Last Resort |
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140 |
100 |
5 |
-- |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| 47 |
Giga Impact |
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150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM & HM Attacks | |
| TM05 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | | TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
 |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM17 |
Protect |
 |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM24 |
Thunderbolt |
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95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM30 |
Shadow Ball |
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80 |
100 |
15 |
-- |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM39 |
Rock Tomb |
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50 |
80 |
10 |
-- |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | | TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
| The user confounds the target with speed, then slashes. The attack lands without fail. | | TM42 |
Facade |
 |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM48 |
Round |
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60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM66 |
Payback |
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50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. | | TM67 |
Retaliate |
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70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | | TM68 |
Giga Impact |
 |
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150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. | | TM73 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. | | TM83 |
Work Up |
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-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
 |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | TM93 |
Wild Charge |
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90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | | TM94 |
Rock Smash |
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40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | | TM95 |
Snarl |
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55 |
95 |
15 |
-- |
| The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | | HM03 |
Surf |
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95 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. | | HM04 |
Strength |
 |
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80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) | | Howl |
 |
 |
-- |
-- |
40 |
-- |
Details |
| The user howls loudly to raise its spirit, boosting its Attack stat. | | Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Details |
| Sand is hurled in the target's face, reducing its accuracy. | | Mud-slap |
 |
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20 |
100 |
10 |
-- |
Details |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. | | Lick |
 |
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20 |
100 |
30 |
30 |
Details |
| The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | | Charm |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | | Endure |
 |
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-- |
-- |
10 |
-- |
Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Yawn |
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-- |
-- |
10 |
-- |
Details |
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | | Pursuit |
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40 |
100 |
20 |
-- |
Details |
| An attack move that inflicts double damage if used on a target that is switching out of battle. | | Fire Fang |
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65 |
95 |
15 |
10 |
Details |
| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | | Thunder Fang |
 |
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65 |
95 |
15 |
10 |
Details |
| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | | Ice Fang |
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65 |
95 |
15 |
10 |
Details |
| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
| Black 2/White 2 Move Tutor Attacks | |
| Covet |  |  | 60 | 100 | 40 | -- | | The user endearingly approaches the target, then steals the target's held item. | | Helping Hand |  |  | -- | -- | 20 | -- | | The user assists an ally by boosting the power of its attack. | | Hyper Voice |  |  | 90 | 100 | 10 | -- | | The user lets loose a horribly echoing shout with the power to inflict damage. | | Last Resort |  |  | 140 | 100 | 5 | -- | | This move can be used only after the user has used all the other moves it knows in the battle. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | | Uproar |  |  | 90 | 100 | 10 | -- | | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
65 |
80 |
65 |
35 |
65 |
60 |
Max Stats Hindering Nature |
Lv. 50 |
125 - 172 |
76 - 118 |
63 - 105 |
36 - 78 |
63 - 105 |
58 - 100 |
| Lv. 100 |
240 - 334 |
148 - 233 |
121 - 206 |
67 - 152 |
121 - 206 |
112 - 197 |
Max Stats Neutral Nature |
Lv. 50 |
125 - 172 |
85 - 132 |
70 - 117 |
40 - 87 |
70 - 117 |
65 - 112 |
| Lv. 100 |
240 - 334 |
165 - 259 |
135 - 229 |
75 - 169 |
135 - 229 |
125 - 219 |
Max Stats Beneficial Nature |
Lv. 50 |
125 - 172 |
93 - 145 |
77 - 128 |
44 - 95 |
77 - 128 |
71 - 123 |
| Lv. 100 |
240 - 334 |
181 - 284 |
148 - 251 |
82 - 185 |
148 - 251 |
137 - 240 |
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