#555 Darmanitan
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Standard Mode Zen Mode
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Darmanitan
Japan: Hihidaruma
ヒヒダルマ
French: Darumacho
German: Flampivian
Korean: 불비달마
National: #555
BW Unova: #61
B2W2 Unova: #103
Male :50%
Female :50%
Normal
Zen Mode
Abilities: Sheer Force - Zen Mode (Hidden Ability)
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Hidden Ability (Available):
Zen Mode: When Hit Points get to 50% of maximum, the Pokémon changes form.
Classification Height Weight Capture Rate Base Egg Steps
Blazing Pokémon 4’03”
1.3m
204.8lbs
92.9kg
60 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,059,860 Points
Medium Slow
70 Standard
2 Attack Point(s)
Zen Mode
2 Sp. Attack Point(s)
161
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5
Damage Taken Zen Mode
*1 *0.5 *2 *1 *0.5 *0.5 *0.5 *1 *2 *1 *0.5 *1 *2 *2 *1 *2 *0.5
Wild Hold Item Egg Groups

Rawst Berry
- 50%
Field
Evolutionary Chain
Alternate Forms
Standard ModeZen Mode
Only Darmanitan with the Zen Mode ability can change form. It changes when HP is less than 50%
Locations - In-Depth Details
Black Desert Resort (Interact)Details
White Desert Resort (Interact)Details
Black 2 Evolve DarumakaDetails
White 2 Evolve DarumakaDetails
Trainer Locations  Details

Flavor Text
Black Its internal fire burns at 2,500° F, making enough power that it can destroy a dump truck with one punch.
White When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
Black 2 When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
3 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
6 Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
9 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
11 Fire Fang 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
14 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
17 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
19 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
22 Fire Punch 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
25 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
27 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
30 Belly Drum -- -- 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
33 Flare Blitz 120 100 15 10
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
35 Hammer Arm 100 90 10 --
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
39 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
47 Superpower 120 100 5 --
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
54 Overheat 140 90 5 --
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Black/White Level Up - Zen Mode
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
3 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
6 Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
9 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
11 Fire Fang 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
14 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
17 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
19 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
22 Fire Punch 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
25 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
27 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
30 Belly Drum -- -- 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
33 Flare Blitz 120 100 15 10
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
35 Hammer Arm 100 90 10 --
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
39 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
47 Superpower 120 100 5 --
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
54 Overheat 140 90 5 --
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43 Flame Charge 50 100 20 --
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM50 Overheat 140 90 5 --
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM59 Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Focus Energy -- -- 30 -- Details
The user takes a deep breath and focuses so that critical hits land more easily.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Hammer Arm 100 90 10 -- Details
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Take Down 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Flame Wheel 60 100 25 10 Details
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Heat Wave100901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Uproar 90 100 10 --
Lv. 17
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 105 140 55 30 55 95
Max Stats
Hindering Nature
Lv. 50 165 - 212 130 - 172 54 - 96 31 - 73 54 - 96 90 - 132
Lv. 100 320 - 414 256 - 341 103 - 188 58 - 143 103 - 188 175 - 260
Max Stats
Neutral Nature
Lv. 50 165 - 212 145 - 192 60 - 107 35 - 82 60 - 107 100 - 147
Lv. 100 320 - 414 285 - 379 115 - 209 65 - 159 115 - 209 195 - 289
Max Stats
Beneficial Nature
Lv. 50 165 - 212 159 - 211 66 - 117 38 - 90 66 - 117 110 - 161
Lv. 100 320 - 414 313 - 416 126 - 229 71 - 174 126 - 229 214 - 317
Stats - Zen Mode
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 105 30 105 140 105 55
Max Stats
Hindering Nature
Lv. 50 165 - 212 31 - 73 99 - 141 130 - 172 99 - 141 54 - 96
Lv. 100 320 - 414 58 - 143 193 - 278 256 - 341 193 - 278 103 - 188
Max Stats
Neutral Nature
Lv. 50 165 - 212 35 - 82 110 - 157 145 - 192 110 - 157 60 - 107
Lv. 100 320 - 414 65 - 159 215 - 309 285 - 379 215 - 309 115 - 209
Max Stats
Beneficial Nature
Lv. 50 165 - 212 38 - 90 121 - 172 159 - 211 121 - 172 66 - 117
Lv. 100 320 - 414 71 - 174 236 - 339 313 - 416 236 - 339 126 - 229

<--- #554
Darumaka
#556
Maractus
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