#565 Carracosta
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Carracosta
Japan: Abagoura
アバゴーラ
French: Mégapagos
German: Karippas
Korean: 늑골라
National: #565
BW Unova: #71
B2W2 Unova: #127
Male :87.5%
Female :12.5%
Abilities: Solid Rock - Sturdy - Swift Swim (Hidden Ability)
Solid Rock: Damage by super-effective moves is reduced by 25%.
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Hidden Ability (Available):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Classification Height Weight Capture Rate Base Egg Steps
Prototurtle Pokémon 3’11”
1.2m
178.6lbs
81kg
45 7,680
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
33
Damage Taken
*0.5 *0.25 *1 *2 *4 *0.5 *2 *0.5 *2 *0.5 *1 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
Water 1
Water 3
Evolutionary Chain
Locations
Black Evolve Tirtouga
White Evolve Tirtouga
Black 2 Evolve Tirtouga
White 2 Evolve Tirtouga
Trainer Locations  Details

Flavor Text
Black They can live both in the ocean and on land. A slap from one of them is enough to open a hole in the bottom of a tanker.
White Incredible jaw strength enables them to chew up steel beams and rocks along with their prey.
Black 2 It could knock out a foe with a slap from one of its developed front appendages and chew it up, shell or bones and all.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
5 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
8 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
11 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
18 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
21 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
25 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
28 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
31 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
35 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
40 Shell Smash -- -- 15 --
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
45 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
56 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
61 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Knock Off 20 100 20 -- Details
The user slaps down the target's held item, preventing that item from being used in the battle.
Rock Throw 50 90 15 -- Details
The user picks up and throws a small rock at the target to attack.
Slam 80 75 20 -- Details
The target is slammed with a long tail, vines, etc., to inflict damage.
Iron Defense -- -- 15 -- Details
The user hardens its body's surface like iron, sharply raising its Defense stat.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Whirlpool 35 85 15 100 Details
Traps foes in a violent swirling whirlpool for four to five turns.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 74 108 133 83 65 32
Max Stats
Hindering Nature
Lv. 50 134 - 181 101 - 144 124 - 166 79 - 121 63 - 105 33 - 75
Lv. 100 258 - 352 198 - 283 243 - 328 153 - 238 121 - 206 62 - 146
Max Stats
Neutral Nature
Lv. 50 134 - 181 113 - 160 138 - 185 88 - 135 70 - 117 37 - 84
Lv. 100 258 - 352 221 - 315 271 - 365 171 - 265 135 - 229 69 - 163
Max Stats
Beneficial Nature
Lv. 50 134 - 181 124 - 176 151 - 203 96 - 148 77 - 128 40 - 92
Lv. 100 258 - 352 243 - 346 298 - 401 188 - 291 148 - 251 75 - 179

<--- #564
Tirtouga
#566
Archen
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