#572 Minccino
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Minccino
Japan: Chillarmy
チラーミィ
French: Chinchidou
German: Picochilla
Korean: 치라미
National: #572
BW Unova: #78
B2W2 Unova: #107
Male :25%
Female :75%
Abilities: Cute Charm - Technician - Skill Link (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Technician: Moves with a base power of 60 or less raise to 1.5 times.
Hidden Ability (Available):
Skill Link: Moves that attack 2-5 times always hit 5 times.
Classification Height Weight Capture Rate Base Egg Steps
Chinchilla Pokémon 1’04”
0.4m
12.8lbs
5.8kg
255 3,840
Experience Growth Base Happiness Effort Values Earned Flee Flag
800,000 Points
Fast
70 1 Speed Point(s)
92
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups

Chesto Berry
- 50%
Field
Evolutionary Chain
Locations - In-Depth Details
Black Route 5, 9, 16, Cold StorageDetails
White Route 5, 9, 16, Cold StorageDetails
Black 2 Route 5, 9, 16
Hidden Grotto - Route 5
Details
White 2 Route 4, 5, 9, 16
Hidden Grotto - Route 5
Details
Trainer Locations  Details

Flavor Text
Black They greet one another by rubbing each other with their tails, which are always kept well groomed and clean.
White These Pokémon prefer a tidy habitat. They are always sweeping and dusting, using their tails as brooms.
Black 2 Minccino greet each other by grooming one another thoroughly with their tails.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
3 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
9 Tickle -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
13 Doubleslap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
15 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
19 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
21 Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
25 Tail Slap 25 85 10 --
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
27 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
31 Wake-up Slap 60 100 10 --
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
33 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
37 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
39 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
43 Hyper Voice 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
45 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
49 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Iron Tail 100 75 15 -- Details
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Tail Whip -- 100 30 -- Details
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Aqua Tail 90 90 10 -- Details
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Mud-slap 20 100 10 -- Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Knock Off 20 100 20 -- Details
The user slaps down the target's held item, preventing that item from being used in the battle.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Gunk Shot12070530
The user shoots filthy garbage at the target to attack. It may also poison the target.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 50 40 40 40 75
Max Stats
Hindering Nature
Lv. 50 115 - 162 49 - 91 40 - 82 40 - 82 40 - 82 72 - 114
Lv. 100 220 - 314 94 - 179 76 - 161 76 - 161 76 - 161 139 - 224
Max Stats
Neutral Nature
Lv. 50 115 - 162 55 - 102 45 - 92 45 - 92 45 - 92 80 - 127
Lv. 100 220 - 314 105 - 199 85 - 179 85 - 179 85 - 179 155 - 249
Max Stats
Beneficial Nature
Lv. 50 115 - 162 60 - 112 49 - 101 49 - 101 49 - 101 88 - 139
Lv. 100 220 - 314 115 - 218 93 - 196 93 - 196 93 - 196 170 - 273

<--- #571
Zoroark
#573
Cinccino
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