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#572 Minccino | |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Minccino |
| Japan: | Chillarmy チラーミィ |
| French: | Chinchidou |
| German: | Picochilla |
| Korean: | 치라미 |
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| National: | #572 |
| BW Unova: | #78 |
| B2W2 Unova: | #107 |
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| Abilities: Cute Charm - Technician - Skill Link (Hidden Ability) |
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Technician: Moves with a base power of 60 or less raise to 1.5 times.
Hidden Ability (Available): Skill Link: Moves that attack 2-5 times always hit 5 times. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Chinchilla Pokémon |
1’04”
0.4m |
12.8lbs
5.8kg |
255 |
3,840 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag |
800,000 Points Fast |
70 |
1 Speed Point(s)
|
92 |
| Locations - In-Depth Details |
| Black |
Route 5, 9, 16, Cold Storage | Details |
| White |
Route 5, 9, 16, Cold Storage | Details |
| Black 2 |
Route 5, 9, 16 Hidden Grotto - Route 5 | Details |
| White 2 |
Route 5, 9, 16 Hidden Grotto - Route 5 | Details |
| Trainer Locations | |
Details |
| Flavor Text |
| Black |
They greet one another by rubbing each other with their tails, which are always kept well groomed and clean. |
| White |
These Pokémon prefer a tidy habitat. They are always sweeping and dusting, using their tails as brooms. |
| Black 2 |
Minccino greet each other by grooming one another thoroughly with their tails. |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Pound |
 |
 |
40 |
100 |
35 |
-- |
| The target is physically pounded with a long tail or a foreleg, etc. |
| 3 |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 7 |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
| The user assists an ally by boosting the power of its attack. |
| 9 |
Tickle |
 |
 |
-- |
100 |
20 |
-- |
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| 13 |
Doubleslap |
 |
 |
15 |
85 |
10 |
-- |
| The target is slapped repeatedly, back and forth, two to five times in a row. |
| 15 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
| The user compels the target to keep using only the move it last used for three turns. |
| 19 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| 21 |
Sing |
 |
 |
-- |
55 |
15 |
-- |
| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| 25 |
Tail Slap |
 |
 |
25 |
85 |
10 |
-- |
| The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
| 27 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
| 31 |
Wake-up Slap |
 |
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60 |
100 |
10 |
-- |
| This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 33 |
Echoed Voice |
 |
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40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 37 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
| The target is slammed with a long tail, vines, etc., to inflict damage. |
| 39 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| 43 |
Hyper Voice |
 |
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90 |
100 |
10 |
-- |
| The user lets loose a horribly echoing shout with the power to inflict damage. |
| 45 |
Last Resort |
 |
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140 |
100 |
5 |
-- |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| 49 |
After You |
 |
 |
-- |
-- |
15 |
-- |
| The user helps the target and makes it use its move right after the user. |
| TM & HM Attacks | |
| TM04 |
Calm Mind |
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-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | | TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. | | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM24 |
Thunderbolt |
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95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM32 |
Double Team |
 |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
 |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM46 |
Thief |
 |
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40 |
100 |
10 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | | TM48 |
Round |
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60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM49 |
Echoed Voice |
 |
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40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | | TM56 |
Fling |
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 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. | | TM67 |
Retaliate |
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70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | | TM73 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. | | TM83 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. | | TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | | TM90 |
Substitute |
 |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Egg Moves (Details) | | Iron Tail |
 |
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100 |
75 |
15 |
-- |
Details |
| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
Details |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | | Aqua Tail |
 |
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90 |
90 |
10 |
-- |
Details |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | Mud-slap |
 |
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20 |
100 |
10 |
-- |
Details |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. | | Knock Off |
 |
 |
20 |
100 |
20 |
-- |
Details |
| The user slaps down the target's held item, preventing that item from being used in the battle. | | Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | | Sleep Talk |
 |
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-- |
-- |
10 |
-- |
Details |
| While it is asleep, the user randomly uses one of the moves it knows. | | Endure |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Black 2/White 2 Move Tutor Attacks | |
| After You |  |  | -- | -- | 15 | -- | | The user helps the target and makes it use its move right after the user. | | Aqua Tail |  |  | 90 | 90 | 10 | -- | | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | Covet |  |  | 60 | 100 | 40 | -- | | The user endearingly approaches the target, then steals the target's held item. | | Gunk Shot |  |  | 120 | 70 | 5 | 30 | | The user shoots filthy garbage at the target to attack. It may also poison the target. | | Helping Hand |  |  | -- | -- | 20 | -- | | The user assists an ally by boosting the power of its attack. | | Hyper Voice |  |  | 90 | 100 | 10 | -- | | The user lets loose a horribly echoing shout with the power to inflict damage. | | Iron Tail |  |  | 100 | 75 | 15 | -- | | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | Knock Off |  |  | 20 | 100 | 20 | -- | | The user slaps down the target's held item, preventing that item from being used in the battle. | | Last Resort |  |  | 140 | 100 | 5 | -- | | This move can be used only after the user has used all the other moves it knows in the battle. | | Seed Bomb |  |  | 80 | 100 | 15 | -- | | The user slams a barrage of hard-shelled seeds down on the target from above. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | | Uproar |  |  | 90 | 100 | 10 | -- | | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
55 |
50 |
40 |
40 |
40 |
75 |
Max Stats Hindering Nature |
Lv. 50 |
115 - 162 |
49 - 91 |
40 - 82 |
40 - 82 |
40 - 82 |
72 - 114 |
| Lv. 100 |
220 - 314 |
94 - 179 |
76 - 161 |
76 - 161 |
76 - 161 |
139 - 224 |
Max Stats Neutral Nature |
Lv. 50 |
115 - 162 |
55 - 102 |
45 - 92 |
45 - 92 |
45 - 92 |
80 - 127 |
| Lv. 100 |
220 - 314 |
105 - 199 |
85 - 179 |
85 - 179 |
85 - 179 |
155 - 249 |
Max Stats Beneficial Nature |
Lv. 50 |
115 - 162 |
60 - 112 |
49 - 101 |
49 - 101 |
49 - 101 |
88 - 139 |
| Lv. 100 |
220 - 314 |
115 - 218 |
93 - 196 |
93 - 196 |
93 - 196 |
170 - 273 |
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