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#585 Deerling | |
| Images |
| Spring Form |
Summer Form |
Autumn Form |
Winter Form |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Deerling |
| Japan: | Shikijika シキジカ |
| French: | Vivaldaim |
| German: | Sesokitz |
| Korean: | 사철록 |
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| National: | #585 |
| BW Unova: | #91 |
| B2W2 Unova: | #159 |
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| Abilities: Chlorophyll - Sap Sipper - Serene Grace (Hidden Ability) |
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available): Serene Grace: The chances of a move having an effect doubles. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Season Pokémon |
2’00”
0.6m |
43.0lbs
19.5kg |
190 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag |
1,000,000 Points Medium Fast |
70 |
1 Speed Point(s)
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32 |
| Alternate Forms |
| Spring Form | Summer Form | Autumn Form | Winter Form |  |  |  |  | |
| Deerling's form changes automatically based upon the current season |
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| Flavor Text |
| Black |
The color and scent of their fur changes to match the mountain grass. When they sense hostility, they hide in the grass. |
| White |
The turning of the seasons changes the color and scent of this Pokémon's fur. People use it to mark the seasons. |
| Black 2 |
Their colouring changes according to the seasons and can be slightly affected by the temperature and humidity as well. |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Camouflage |
 |
 |
-- |
-- |
20 |
-- |
| The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 4 |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 7 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
| Sand is hurled in the target's face, reducing its accuracy. |
| 10 |
Double Kick |
 |
 |
30 |
100 |
30 |
-- |
| The target is quickly kicked twice in succession using both feet. |
| 13 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
| A seed is planted on the target. It steals some HP from the target every turn. |
| 16 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 20 |
Take Down |
 |
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90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 24 |
Jump Kick |
 |
 |
100 |
95 |
10 |
-- |
| The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| 28 |
Aromatherapy |
 |
 |
-- |
-- |
5 |
-- |
| The user releases a soothing scent that heals all status problems affecting the user's party. |
| 32 |
Energy Ball |
 |
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80 |
100 |
10 |
-- |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| 36 |
Charm |
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-- |
100 |
20 |
-- |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
| 41 |
Nature Power |
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-- |
-- |
20 |
-- |
| An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 46 |
Double-edge |
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120 |
100 |
15 |
-- |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 51 |
Solarbeam |
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120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM & HM Attacks | |
| TM06 |
Toxic |
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-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM22 |
Solarbeam |
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120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM30 |
Shadow Ball |
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80 |
100 |
15 |
-- |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM48 |
Round |
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60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM49 |
Echoed Voice |
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40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | | TM53 |
Energy Ball |
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80 |
100 |
10 |
-- |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | | TM67 |
Retaliate |
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70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | | TM70 |
Flash |
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-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | | TM73 |
Thunder Wave |
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-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. | | TM83 |
Work Up |
 |
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-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. | | TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | TM93 |
Wild Charge |
 |
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90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| Egg Moves (Details) | | Fake Tears |
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-- |
100 |
20 |
-- |
Details |
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | | Natural Gift |
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?? |
100 |
15 |
-- |
Details |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Synthesis |
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-- |
-- |
5 |
-- |
Details |
| The user restores its own HP. The amount of HP regained varies with the weather. | | Worry Seed |
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-- |
100 |
10 |
-- |
Details |
| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | | Odor Sleuth |
 |
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-- |
-- |
40 |
-- |
Details |
| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | | Agility |
 |
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-- |
-- |
30 |
-- |
Details |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | | Sleep Talk |
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-- |
-- |
10 |
-- |
Details |
| While it is asleep, the user randomly uses one of the moves it knows. | | Baton Pass |
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-- |
-- |
40 |
-- |
Details |
| The user switches places with a party Pokémon in waiting, passing along any stat changes. | | Grasswhistle |
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-- |
55 |
15 |
-- |
Details |
| The user plays a pleasant melody that lulls the target into a deep sleep. |
| Black 2/White 2 Move Tutor Attacks | |
| Bounce |  |  | 85 | 85 | 5 | 30 | | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | | Giga Drain |  |  | 75 | 100 | 10 | -- | | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | | Last Resort |  |  | 140 | 100 | 5 | -- | | This move can be used only after the user has used all the other moves it knows in the battle. | | Seed Bomb |  |  | 80 | 100 | 15 | -- | | The user slams a barrage of hard-shelled seeds down on the target from above. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | | Synthesis |  |  | -- | -- | 5 | -- | | The user restores its own HP. The amount of HP regained varies with the weather. | | Worry Seed |  |  | -- | 100 | 10 | -- | | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
60 |
60 |
50 |
40 |
50 |
75 |
Max Stats Hindering Nature |
Lv. 50 |
120 - 167 |
58 - 100 |
49 - 91 |
40 - 82 |
49 - 91 |
72 - 114 |
| Lv. 100 |
230 - 324 |
112 - 197 |
94 - 179 |
76 - 161 |
94 - 179 |
139 - 224 |
Max Stats Neutral Nature |
Lv. 50 |
120 - 167 |
65 - 112 |
55 - 102 |
45 - 92 |
55 - 102 |
80 - 127 |
| Lv. 100 |
230 - 324 |
125 - 219 |
105 - 199 |
85 - 179 |
105 - 199 |
155 - 249 |
Max Stats Beneficial Nature |
Lv. 50 |
120 - 167 |
71 - 123 |
60 - 112 |
49 - 101 |
60 - 112 |
88 - 139 |
| Lv. 100 |
230 - 324 |
137 - 240 |
115 - 218 |
93 - 196 |
115 - 218 |
170 - 273 |
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