#588 Karrablast
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Karrablast
Japan: Kaburumo
カブルモ
French: Carabing
German: Laukaps
Korean: 딱정곤
National: #588
BW Unova: #94
B2W2 Unova: #155
Male :50%
Female :50%
Abilities: Swarm - Shed Skin - No Guard (Hidden Ability)
Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times.
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Hidden Ability (Available):
No Guard: The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
Classification Height Weight Capture Rate Base Egg Steps
Clamping Pokémon 1’08”
0.5m
13.0lbs
5.9kg
200 3,840
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
99
Damage Taken
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
Bug
Evolutionary Chain
Locations - In-Depth Details
Black Route 6, 11Details
White Route 6, 11Details
Black 2 Route 6, 11 (All) Route 8, Icirrus City, Moor of Iccirus (Spring, Summer, Autumn)Details
White 2 Route 6, 11 (All) Route 8, Icirrus City, Moor of Iccirus (Spring, Summer, Autumn)Details
Dream World Pleasant Forest - Beginning (B2W2 only) Details
Trainer Locations  Details

Flavor Text
Black These mysterious Pokémon evolve when they receive electrical stimulation while they are in the same place as Shelmet.
White When they feel threatened, they spit an acidic liquid to drive attackers away. This Pokémon targets Shelmet.
Black 2 For some reason they evolve when they receive electrical energy while they are attacking Shelmet.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
4 Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
8 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
13 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
16 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
20 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
25 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
28 Bug Buzz 90 100 10 --
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
32 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
37 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
40 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
44 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
49 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
52 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
56 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Struggle Bug 30 100 20 --
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM81 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Megahorn 120 85 10 -- Details
Using its tough and impressive horn, the user rams into the target with no letup.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Horn Attack 65 100 25 -- Details
The target is jabbed with a sharply pointed horn to inflict damage.
Faint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Bug Bite 60 100 20 -- Details
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Screech -- 85 40 -- Details
An earsplitting screech harshly reduces the target's Defense stat.
Knock Off 20 100 20 -- Details
The user slaps down the target's held item, preventing that item from being used in the battle.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 75 45 40 45 60
Max Stats
Hindering Nature
Lv. 50 110 - 157 72 - 114 45 - 87 40 - 82 45 - 87 58 - 100
Lv. 100 210 - 304 139 - 224 85 - 170 76 - 161 85 - 170 112 - 197
Max Stats
Neutral Nature
Lv. 50 110 - 157 80 - 127 50 - 97 45 - 92 50 - 97 65 - 112
Lv. 100 210 - 304 155 - 249 95 - 189 85 - 179 95 - 189 125 - 219
Max Stats
Beneficial Nature
Lv. 50 110 - 157 88 - 139 55 - 106 49 - 101 55 - 106 71 - 123
Lv. 100 210 - 304 170 - 273 104 - 207 93 - 196 104 - 207 137 - 240

<--- #587
Emolga
#589
Escavalier
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