#026 Raichu
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
National: #026
Johto: #023
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 2'07"
0.8m
66.1lbs
30kg
752,560
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 60 Hit Points
90 Attack
55 Defense
90 Special Attack
80 Special Defense
100 Speed
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Wild
Berry - 5%
Gen I Trade
Gold Leaf - RBY
Field
Fairy
Evolutionary Chain
Locations
Gold Evolve Pikachu
Silver Evolve Pikachu
Crystal Evolve Pikachu

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
ThunderShock 40 100 30 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Quick Attack 40 100 30 --
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM41 ThunderPunch 75 100 15 10
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Bide -- 100 10 -- Details
The user waits for several turns. At the end, it returns double the damage it received.
DoubleSlap 15 85 10 -- Details
Although each slap is weak, this attack hits the target two to five times in succession.
Encore -- 100 5 -- Details
Forces the target to continue to use the move it used last for the next two to six turns.
Present ?? 90 15 -- Details
A move that inflicts major damage but may restore the target's HP.
Reversal ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Growl -- 100 40 --
Lv. 1
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Thunder Wave -- 100 20 --
Lv. 8
A special move that causes paralysis. The victim has a onein-four chance of immobility.
Double Team -- 100 15 --
Lv. 15
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
Slam 80 75 20 --
Lv. 20
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard.
Agility -- 100 30 --
Lv. 33
A special move that greatly boosts the user's SPEED. Normally used up to three times.
Thunder 120 70 10 30
Lv. 41
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
Light Screen -- 100 30 --
Lv. 50
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
Charm -- 100 20 --
Lv. 1
A move that charms the target into complacency, sharply reducing its ATTACK power.
Sweet Kiss -- 75 10 --
Lv. 11
A sweet little kiss that causes the target to become giddy and confused.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Growl -- 100 40 --Lv. 1Lv. 1
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Thunder Wave -- 100 20 --Lv. 1Lv. 1
A special move that causes paralysis. The victim has a onein-four chance of immobility.
Mega Punch 80 85 20 -- Gen I TM01
A NORMAL-type attack move. It is highly accurate and relatively powerful.
Mega Kick 120 75 5 -- Gen I TM05
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Pay Day 40 100 20 -- Gen I TM16
A move that nets money at the end of battle. How much depends on attack frequency and level.
Submission 80 80 25 -- Gen I TM17
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
Seismic Toss ?? 100 20 -- Gen I TM19
A FIGHTING-type attack. Throws the target with enough force to flip the world.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Thunder Wave -- 100 20 -- Gen I TM45
A special move that causes paralysis. The victim has a onein-four chance of immobility.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 60 90 55 90 80 100
Max Stats Lv. 50 120 - 166 95 - 141 60 - 106 95 - 141 85 - 131 105 - 151
Lv. 100 230 - 323 185 - 278 115 - 208 185 - 278 165 - 258 205 - 298

<--- #025
Pikachu
#027
Sandshrew
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