#026 Raichu
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
National: #026
Central Kalos: #037
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 2'07"
0.8m
66.1lbs
30.0kg
752,560
Abilities: Static - Lightningrod (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 3 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Field
Fairy
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Pikachu
Y Evolve Pikachu
Trainer Locations  Details
Flavor Text
X When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
Y It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunder Shock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bestow -- -- 15 -- Details
The user passes its held item to the target when the target isn't holding an item.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Charge -- -- 20 -- Details
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Disarming Voice 40 -- 15 -- Details
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Double Slap 15 85 10 -- Details
The target is slapped repeatedly, back and forth, two to five times in a row.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fake Out 40 100 10 100 Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Lucky Chant -- -- 30 -- Details
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Present ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Reversal ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Thunder Punch 75 100 15 10 Details
The target is punched with an electrified fist. It may also leave the target with paralysis.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Volt Tackle 120 100 15 10 Details
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.Special Egg Move When Bred W/ Light Ball

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Growl -- 100 40 --
Lv. 5
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Play Nice -- -- 20 100
Lv. 7
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Thunder Wave -- 100 20 --
Lv. 13
A weak electric charge is launched at the target. It causes paralysis if it hits.
Electro Ball ?? 100 10 --
Lv. 18
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Double Team -- -- 15 --
Lv. 21
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Nuzzle 20 100 20 100
Lv. 23
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Slam 80 75 20 --
Lv. 26
The target is slammed with a long tail, vines, etc., to inflict damage.
Feint 30 100 10 --
Lv. 34
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Agility -- -- 30 --
Lv. 37
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Discharge 80 100 15 30
Lv. 42
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Light Screen -- -- 30 --
Lv. 45
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Thunder 110 70 10 30
Lv. 50
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Charm -- 100 20 --
Lv. 1
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Sweet Kiss -- 75 10 --
Lv. 10
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Nasty Plot -- -- 20 --
Lv. 18
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Covet 60 100 25 -- Move Tutor - B2W2
The user endearingly approaches the target, then steals the target's held item.
Helping Hand -- -- 20 -- Move Tutor - B2W2
The user assists an ally by boosting the power of its attack.
Iron Tail 100 75 15 30 Move Tutor - B2W2
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off 65 100 25 -- Move Tutor - B2W2
The user slaps down the target's held item, preventing that item from being used in the battle.
Magnet Rise -- -- 10 -- Move Tutor - B2W2
The user levitates using electrically generated magnetism for five turns.
Signal Beam 75 100 15 10 Move Tutor - B2W2
The user attacks with a sinister beam of light. It may also confuse the target.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 60 90 55 90 80 110
Max Stats
Hindering Nature
Lv. 50 120 - 167 85 - 127 54 - 96 85 - 127 76 - 118 103 - 145
Lv. 100 230 - 324 166 - 251 103 - 188 166 - 251 148 - 233 202 - 287
Max Stats
Neutral Nature
Lv. 50 120 - 167 95 - 142 60 - 107 95 - 142 85 - 132 115 - 162
Lv. 100 230 - 324 185 - 279 115 - 209 185 - 279 165 - 259 225 - 319
Max Stats
Beneficial Nature
Lv. 50 120 - 167 104 - 156 66 - 117 104 - 156 93 - 145 126 - 178
Lv. 100 230 - 324 203 - 306 126 - 229 203 - 306 181 - 284 247 - 350

<--- #025
Pikachu
#027
Sandshrew
--->

 
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