#049 Venomoth
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Venomoth
Japan: Morphon
モルフォン
French: Aéromite
German: Omot
Korean: 도나리
National: #049
Johto: #109
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Poison Moth Pokémon 4'11"
1.5m
27.6lbs
12.5kg
755,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 70 Hit Points
65 Attack
60 Defense
90 Special Attack
75 Special Defense
90 Speed
Damage Taken
*1 *2 *1 *1 *0.25 *1 *0.25 *0.5 *1 *2 *2 *0.5 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
 Gen I Trade
Gold Leaf - RBY
Bug
Evolutionary Chain
Locations - In-Depth Details
Gold Route 24, Route 25Details
Silver Route 24, Route 25Details
Crystal Route 43, Route 9, Route 10, Route 13, Route 14, Route 15Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Disable -- 55 20 --
A move that disables one of the target's moves. That move can't be used until it wears off.
Foresight -- 100 40 --
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks.
Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
9 Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
17 Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
20 PoisonPowder -- 75 35 --
A move that poisons the target. If poisoned, the victim loses HP steadily.
25 Leech Life 20 100 15 --
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP.
28 Stun Spore -- 75 30 --
Special move that causes paralysis. The victim has a one-infour chance of immobility.
31 Gust 40 100 35 --
A FLYING-type attack. The bird Pokémon flaps its wings to create a powerful wind.
36 Psybeam 65 100 20 10
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.
42 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
52 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM12 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Baton Pass -- 100 40 -- Details
A move that transfers the user's status changes to the next Pokémon when switching.
Giga Drain 60 100 5 -- Details
Half of the HP drained from the target is added to the attacker's HP.
Screech -- 85 40 -- Details
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Razor Wind 80 75 10 -- Gen I TM02
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types.
Whirlwind -- 100 20 -- Gen I TM04
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Teleport -- 100 20 -- Gen I TM30
A special move for instantly escaping from wild Pokémon. Useful in the wild only.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Psywave ?? 80 15 -- Gen I TM46
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 450 70 65 60 90 75 90
Max Stats Lv. 50 130 - 176 70 - 116 65 - 111 95 - 141 80 - 126 95 - 141
Lv. 100 250 - 343 135 - 228 125 - 218 185 - 278 155 - 248 185 - 278

<--- #048
Venonat
#050
Diglett
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