#049 Venomoth
General Location Attacks Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Venomoth
Japan: Morphon
モルフォン
French: Aéromite
German: Omot
Korean: 도나리
#049
Classification Height Weight Capture Rate
Poison Moth Pokémon 4'11"
1.5m
27.6lbs
12.5kg
75
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
70 Hit Points
65 Attack
60 Defense
90 Special
90 Speed
Damage Taken
*1 *2 *1 *1 *0.25 *1 *0.25 *1 *1 *2 *2 *2 *2 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Cerulean Cave, Safari Zone, Victory RoadDetails
Green (Jp.)Blue (Intl.) Cerulean Cave, Safari Zone, Victory RoadDetails
Blue (Jp.) Cerulean Cave, Safari Zone, Victory RoadDetails
Yellow Route 14, Route 15, Cerulean CaveDetails

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Disable -- 55 20 --
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
Poison Powder -- 74.6 35 20
A technique that poisons the target. If poisoned, the victim loses HP steadily.
Leech Life 20 100 15 --
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP.
24 Poison Powder -- 74.6 35 20
A technique that poisons the target. If poisoned, the victim loses HP steadily.
27 Leech Life 20 100 15 --
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP.
30 Stun Spore -- 75 30 --
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
38 Psybeam 65 100 20 10
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.
43 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
50 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Disable -- 55 20 --
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
Supersonic -- 55 20 --
A special NORMAL-type technique. Supersonic sound waves are used to confuse the target.
Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
22 Poison Powder -- 74.6 35 20
A technique that poisons the target. If poisoned, the victim loses HP steadily.
27 Leech Life 20 100 15 --
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP.
30 Stun Spore -- 75 30 --
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
38 Psybeam 65 100 20 10
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.
43 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
50 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Razor Wind 80 74.6 10 --
A two-turn attack with the wind attack in the second turn. Learned by many FLYING-type Pokémon.
TM04 Whirlwind -- 85 20 --
Generates a powerful wind that blows away wild Pokémon. Useful in the wild only.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM22 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
TM29 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM30 Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM46 Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM05
Yellow Only
Flash -- 70 20 --
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 375 70 65 60 90 90
Max Stats Lv. 50 130 - 176 70 - 116 65 - 111 95 - 141 95 - 141
Lv. 100 250 - 343 135 - 228 125 - 218 185 - 278 185 - 278

<--- #048
Venonat
#050
Diglett
--->

 
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