#094 Gengar
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Gengar
Japan: Gangar
ゲンガー
French: Ectoplasma
German: Gengar
Korean: 팬텀
National: #094
Johto: #060
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Shadow Pokémon 4'11"
1.5m
89.3lbs
40.5kg
455,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
70 60 Hit Points
65 Attack
60 Defense
130 Special Attack
75 Special Defense
110 Speed
Damage Taken
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *0.25 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
Gold Evolve Haunter
Silver Evolve Haunter
Crystal Evolve Haunter

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Hypnosis -- 60 20 --
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
Lick 20 100 30 30
A GHOST-type attack. Has a one-in-three chance of leaving the target with paralysis.
Spite -- 100 10 --
A vengeful move that slightly reduces the PP of the opponent's last move.
8 Spite -- 100 10 --
A vengeful move that slightly reduces the PP of the opponent's last move.
13 Mean Look -- 100 5 --
A probing stare that prevents the target from escaping until the attacking Pokémon is gone.
16 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
21 Night Shade ?? 100 15 --
A GHOST-type attack. Highly accurate, it always inflicts damage.
31 Confuse Ray -- 100 10 --
A sinister flash of light makes the target confused. A special GHOST-type move.
39 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
48 Destiny Bond -- 100 5 --
A move that causes the opponent to faint if the user faints after using this move.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM30 Shadow Ball 80 100 15 20
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM33 Ice Punch 75 100 15 10
A special ICE-type attack. Has a one-in-ten chance of freezing the target.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM41 ThunderPunch 75 100 15 10
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM48 Fire Punch 75 100 15 10
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM50 Nightmare -- 100 15 --
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Haze -- 100 30 -- Details
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
Perish Song -- 100 5 -- Details
A malevolent melody that causes both the user and the opponent to faint in three turns.
Psywave ?? 80 15 -- Details
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Mega Punch 80 85 20 -- Gen I TM01
A NORMAL-type attack move. It is highly accurate and relatively powerful.
Mega Kick 120 75 5 -- Gen I TM05
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Submission 80 80 25 -- Gen I TM17
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
Counter ?? 100 20 -- Gen I TM18
A retaliation move that pays back double the damage of a physical attack. Very accurate.
Seismic Toss ?? 100 20 -- Gen I TM19
A FIGHTING-type attack. Throws the target with enough force to flip the world.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Thunderbolt 95 100 15 10 Gen I TM24
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Metronome -- 100 10 -- Gen I TM35
The user waggles its finger, triggering a move. There is no telling what will happen.
Selfdestruct 200 100 5 -- Gen I TM36
The user explodes, damaging the enemy, then faints. Useless against the GHOST type.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Psywave ?? 80 15 -- Gen I TM46
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
Explosion 250 100 5 -- Gen I TM47
The most powerful attack of all. However, the attacker faints after using this move.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 60 65 60 130 75 110
Max Stats Lv. 50 120 - 166 70 - 116 65 - 111 135 - 181 80 - 126 115 - 161
Lv. 100 230 - 323 135 - 228 125 - 218 265 - 358 155 - 248 225 - 318

<--- #093
Haunter
#095
Onix
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