#094 Gengar
General Location Attacks Stats
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Gengar
Japan: Gangar
ゲンガー
French: Ectoplasma
German: Gengar
Korean: 팬텀
#094
Classification Height Weight Capture Rate
Shadow Pokémon 4'11"
1.5m
89.3lbs
40.5kg
45
Experience Growth Effort Values Earned
1,059,860 Points
Medium Slow
60 Hit Points
65 Attack
60 Defense
130 Special
110 Speed
Damage Taken
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *1 *1 *2 *1
Evolutionary Chain
Locations
Red Evolve Haunter
Green (Jp.)Blue (Intl.) Evolve Haunter
Blue (Jp.) Evolve Haunter
Yellow Evolve Haunter

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Lick 20 100 30 33
A GHOST-type attack. Has a one-in-three chance of leaving the target with paralysis.
Confuse Ray -- 100 10 --
A sinister flash of light makes the target confused. A special GHOST-type technique.
Night Shade -- 100 15 --
A GHOST-type attack. Highly accurate, it inflicts damage regardless of the target's type.
29 Hypnosis -- 59.8 20 --
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
38 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. This technique steals the target's HP and adds it to the user's HP.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 10
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM29 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM35 Metronome -- 100 10 --
The user waggles its finger, triggering a move. There is no telling what will happen.
TM36 Self-Destruct 130 100 5 --
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. This technique steals the target's HP and adds it to the user's HP.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM46 Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM47 Explosion 170 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 425 60 65 60 130 110
Max Stats Lv. 50 120 - 166 70 - 116 65 - 111 135 - 181 115 - 161
Lv. 100 230 - 323 135 - 228 125 - 218 265 - 358 225 - 318

<--- #093
Haunter
#095
Onix
--->

 
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