#103 Exeggutor
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Exeggutor
Japan: Nassy
ナッシー
French: Noadkoko
German: Kokowei
Korean: 나시
National: #103
Johto: #105
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Coconut Pokémon 6'07"
2m
264.6lbs
120kg
455,120
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
70 95 Hit Points
95 Attack
85 Defense
125 Special Attack
65 Special Defense
55 Speed
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *0.5 *2 *0.5 *2 *0.5 *4 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Locations
Gold Evolve Exeggcute
Silver Evolve Exeggcute
Crystal Evolve Exeggcute

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Barrage 15 85 20 --
Several spheres are thrown consecutively at the target to inflict damage.
Hypnosis -- 60 20 --
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
19 Stomp 65 100 20 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
31 Egg Bomb 100 75 10 --
A NORMAL-type attack. An egg is launched at the target. It may miss, however.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM50 Nightmare -- 100 15 --
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
AncientPower 60 100 5 10 Details
A ROCK-type attack. This prehistoric move may boost all of the user's stats.
Mega Drain 40 100 10 -- Details
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Moonlight -- 100 5 -- Details
Allows HP to be restored by the moonlight. In battle, half the user's max HP is restored.
Reflect -- 100 20 -- Details
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Synthesis -- 100 5 -- Details
Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Reflect -- 100 20 --
Lv. 7
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Leech Seed -- 90 10 --
Lv. 13
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker.
Stun Spore -- 75 30 --
Lv. 25
Special move that causes paralysis. The victim has a one-infour chance of immobility.
Poisonpowder -- 75 35 --
Lv. 31
A move that poisons the target. If poisoned, the victim loses HP steadily.
Sleep Powder -- 75 15 --
Lv. 37
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
Solarbeam 120 100 10 --
Lv. 43
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Teleport -- 100 20 -- Gen I TM30
A special move for instantly escaping from wild Pokémon. Useful in the wild only.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Selfdestruct 200 100 5 -- Gen I TM36
The user explodes, damaging the enemy, then faints. Useless against the GHOST type.
Psywave ?? 80 15 -- Gen I TM46
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
Explosion 250 100 5 -- Gen I TM47
The most powerful attack of all. However, the attacker faints after using this move.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 95 95 85 125 65 55
Max Stats Lv. 50 155 - 201 100 - 146 90 - 136 130 - 176 70 - 116 60 - 106
Lv. 100 300 - 393 195 - 288 175 - 268 255 - 348 135 - 228 115 - 208

<--- #102
Exeggcute
#104
Cubone
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