#103 Exeggutor
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Exeggutor
Japan: Nassy
ナッシー
French: Noadkoko
German: Kokowei
Korean: 나시
National: #103
Central Kalos: #---
Coastal Kalos: #137
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Coconut Pokémon 6'07"
2.0m
264.6lbs
120.0kg
455,120
Abilities: Chlorophyll - Harvest (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available):
Harvest: The Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *0.5 *2 *0.5 *2 *0.5 *4 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Locations
X Evolve Exeggcute
Y Evolve Exeggcute
Trainer Locations  Details
Flavor Text
X Its three heads think independently. However, they are friendly and never appear to squabble.
Y It is called "The Walking Jungle." If a head grows too big, it falls off and becomes an Exeggcute.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Seed Bomb 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
Barrage 15 85 20 --
Round objects are hurled at the target to strike two to five times in a row.
Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
Stomp 65 100 20 30
The target is stomped with a big foot. It may also make the target flinch.
17 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
27 Egg Bomb 100 75 10 --
A large egg is hurled at the target with maximum force to inflict damage.
37 Wood Hammer 120 100 15 --
The user slams its rugged body into the target to attack. The user also sustains serious damage.
47 Leaf Storm 130 90 5 100
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Ancient Power 60 100 5 10 Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Block -- -- 5 -- Details
The user blocks the target's way with arms spread wide to prevent escape.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Giga Drain 75 100 10 -- Details
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Grassy Terrain -- -- 10 -- Details
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Ingrain -- -- 20 -- Details
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Leaf Storm 130 90 5 100 Details
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Lucky Chant -- -- 30 -- Details
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Moonlight -- -- 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Nature Power -- -- 20 -- Details
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Power Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Synthesis -- -- 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Uproar 90 100 10 --
Lv. 1
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Reflect -- -- 20 --
Lv. 7
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Leech Seed -- 90 10 --
Lv. 11
A seed is planted on the target. It steals some HP from the target every turn.
Bullet Seed 25 100 30 --
Lv. 17
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Stun Spore -- 75 30 --
Lv. 19
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
Poison Powder -- 75 35 --
Lv. 21
The user scatters a cloud of poisonous dust on the target. It may poison the target.
Sleep Powder -- 75 15 --
Lv. 23
The user scatters a big cloud of sleep-inducing dust around the target.
Worry Seed -- 100 10 --
Lv. 33
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Natural Gift ?? 100 15 --
Lv. 37
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Solar Beam 120 100 10 --
Lv. 43
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Extrasensory 80 100 20 10
Lv. 47
The user attacks with an odd, unseeable power. It may also make the target flinch.
Bestow -- -- 15 --
Lv. 50
The user passes its held item to the target when the target isn't holding an item.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Gravity -- -- 5 -- Move Tutor - B2W2
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Low Kick ?? 100 20 -- Move Tutor - B2W2
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Worry Seed -- 100 10 -- Move Tutor - B2W2
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Zen Headbutt 80 90 15 20 Move Tutor - B2W2
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Bullet Seed 25 100 30 -- Gen IV TM09
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Magic Coat -- -- 15 -- Move Tutor - HGSS
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Self-destruct 200 100 5 -- Move Tutor - XD
The user attacks everything around it by causing an explosion. The user faints upon using this move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 95 95 85 125 65 55
Max Stats
Hindering Nature
Lv. 50 155 - 202 90 - 132 81 - 123 117 - 159 63 - 105 54 - 96
Lv. 100 300 - 394 175 - 260 157 - 242 229 - 314 121 - 206 103 - 188
Max Stats
Neutral Nature
Lv. 50 155 - 202 100 - 147 90 - 137 130 - 177 70 - 117 60 - 107
Lv. 100 300 - 394 195 - 289 175 - 269 255 - 349 135 - 229 115 - 209
Max Stats
Beneficial Nature
Lv. 50 155 - 202 110 - 161 99 - 150 143 - 194 77 - 128 66 - 117
Lv. 100 300 - 394 214 - 317 192 - 295 280 - 383 148 - 251 126 - 229

<--- #102
Exeggcute
#104
Cubone
--->

 
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