#176 Togetic
General Location Attacks Egg Moves Stats
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Togetic
Japan: Togechick
トゲチック
French: Togetic
German: Togetic
Korean: 토게틱
National: #176
Johto: #047
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Happiness Pokémon 2'00"
0.6m
7.1lbs
3.2kg
752,560
Experience Growth Base Happiness Effort Values Earned
800,000 Points
Fast
70 55 Hit Points
40 Attack
85 Defense
80 Special Attack
105 Special Defense
40 Speed
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1
Wild Hold Item Egg Groups
 
Flying
Fairy
Evolutionary Chain
Locations
Gold Evolve Togepi
Silver Evolve Togepi
Crystal Evolve Togepi

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Charm -- 100 20 --
A move that charms the target into complacency, sharply reducing its ATTACK power.
7 Metronome -- 100 10 --
The user waggles its finger, triggering a move. There is no telling what will happen.
18 Sweet Kiss -- 75 10 --
A sweet little kiss that causes the target to become giddy and confused.
25 Encore -- 100 5 --
Forces the target to continue to use the move it used last for the next two to six turns.
31 Safeguard -- 100 25 --
A mystic power that protects the user from status problems for five turns.
38 Double-Edge 120 100 15 --
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM30 Shadow Ball 80 100 15 20
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM38 Fire Blast 120 85 5 10
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM47 Steel Wing 70 90 25 10
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Foresight -- 100 40 -- Details
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks.
Future Sight 80 90 15 -- Details
A special PSYCHIC-type attack. It strikes the target two turns after it is used.
Mirror Move -- 100 20 -- Details
A move that strikes back with the opponent's last move. It comes after the enemy's move.
Peck 35 100 35 -- Details
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns.
Present ?? 90 15 -- Details
A move that inflicts major damage but may restore the target's HP.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 55 40 85 80 105 40
Max Stats Lv. 50 115 - 161 45 - 91 90 - 136 85 - 131 110 - 156 45 - 91
Lv. 100 220 - 313 85 - 178 175 - 268 165 - 258 215 - 308 85 - 178

<--- #175
Togepi
#177
Natu
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