#176 Togetic
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Togetic Togechikku
トゲチック
National: #176
Sinnoh: #174
Johto: #047
Male :87.5%
Female :12.5%
Ability: Hustle & Serene Grace
Hustle: Damage from physical attacks is 1.5 times, but average accuracy is only 80%.
Serene Grace: The chances of a move having an effect doubles.
Classification Height Weight Capture Rate Base Egg Steps
Happiness Pokémon 2'00" 7.1lbs 75 2,560
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 2 Sp. Defense Point(s)
White 0
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
Flying
Fairy
Evolutionary Chain
Flavour Text
Diamond It is said to appear in front of kindly people to scatter a glowing down called “joy dust.”
Pearl It is said to appear in front of kindly people to scatter a glowing down called "joy dust."ť
Platinum To share its happiness, it flies around the world seeking kind- hearted people.
HeartGold They say that it will appear before kindhearted, caring people and shower them with happiness.
SoulSilver It grows dispirited if it is not with kind people. It can float in midair without moving its wings.

Location
Game Location
Ruby Trade from FireRed/LeafGreen/Colosseum/XD
Sapphire Trade from FireRed/LeafGreen/Colosseum/XD
Emerald Trade from FireRed/LeafGreen/Colosseum/XD
FireRed Evolve Togepi
LeafGreen Evolve Togepi
Colosseum Snagged from Fake Hero Fein in Outskirt Stand
XD Evolve Togepi
Diamond Evolve from Togepi
Pearl Evolve from Togepi
Platinum Evolve Togepi
HeartGold Evolve Togepi
SoulSilver Evolve Togepi
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magical Leaf60--20--
The user scatters curious leaves that chase the foe. This attack will not miss.
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Charm--10020--
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Metronome----10--
The user waggles a finger and stimulates the brain into randomly using nearly any move.
Sweet Kiss--7510--
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
6Metronome----10--
The user waggles a finger and stimulates the brain into randomly using nearly any move.
10Sweet Kiss--7510--
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
15Yawn----10--
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
19Encore--1005--
The user compels the foe to keep using only the move it last used for three to seven turns.
24Follow Me----20--
The user draws attention to itself, making all foes take aim only at the user.
28Wish----10--
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
33Ancientpower60100510
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
37Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
42Baton Pass----40--
The user switches places with a party Pokémon in waiting, passing along any stat changes.
46Double-edge12010015--
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
51Last Resort1301005--
This move can be used only after the user has used all the other moves it knows in the battle.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM47 Steel Wing 70 90 25 10
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM62 Silver Wind 60 100 5 10
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02 Fly 90 95 15 --
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM05 DPt Defog -- -- 15 --
It reduces the foe's evasion stat. It also removes spikes, light screens, etc.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Air Cutter 55 95 25 --
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Heat Wave 100 90 10 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
Twister 40 100 20 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Present??9015--Details
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Mirror Move----20--Details
The user counters the foe by mimicking the move last used by the foe.
Peck3510035--Details
The foe is jabbed with a sharply pointed beak or horn.
Foresight----40--Details
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Future Sight809015--Details
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Substitute----10--Details
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Psych Up----10--Details
The user hypnotizes itself into copying any stat change made by the foe.
Nasty Plot----20--Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Psycho Shift--9010--Details
Using its psychic power of suggestion, the user transfers its status problems to the target.
Lucky Chant----30--Details
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Extrasensory - HGSS Only801003010Details
The user attacks with an odd, unseeable power. It may also make the foe flinch.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Uproar5010010--
Tutor
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 40 85 80 105 40
Max Stats
Hindering Nature
Lv. 50 115 - 162 40 - 82 81 - 123 76 - 118 99 - 141 40 - 82
Lv. 100 220 - 314 76 - 161 157 - 242 148 - 233 193 - 278 76 - 161
Max Stats
Neutral Nature
Lv. 50 115 - 162 45 - 92 90 - 137 85 - 132 110 - 157 45 - 92
Lv. 100 220 - 314 85 - 179 175 - 269 165 - 259 215 - 309 85 - 179
Max Stats
Beneficial Nature
Lv. 50 115 - 162 49 - 101 99 - 150 93 - 145 121 - 172 49 - 101
Lv. 100 220 - 314 93 - 196 192 - 295 181 - 284 236 - 339 93 - 196

<--- #175
Togepi
#177
Natu
--->

 
All Content is ©Copyright of Serebii.net 1999-2014.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2014