#273 Seedot
General Location Attacks Stats Egg Moves Contests
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Seedot
Japan: Taneboo
タネボー
French: Grainipiot
German: Samurzel
Korean: 도토링
National: #273
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #022
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Acorn Pokémon 1'08"
0.5m
8.8lbs
4.0kg
2553,840
Abilities: Chlorophyll - Early Bird - Pickpocket (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Pickpocket: When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Defense Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
DexNav

Power Herb
%
Field
Grass
Evolutionary Chain
Locations
X Breed Nuzleaf/Shiftry
Y Breed Nuzleaf/Shiftry
Omega Ruby Route 102Details
Alpha Sapphire Trade from Omega Ruby
Trainer Locations  Details
Flavor Text
X It attaches itself to a tree branch using the top of its head. Strong winds can sometimes make it fall.
Y When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokémon.
Omega Ruby Seedot attaches itself to a tree branch using the top of its head. It sucks moisture from the tree while hanging off the branch. The more water it drinks, the glossier this Pokémon's body becomes.
Alpha Sapphire Seedot looks exactly like an acorn when it is dangling from a tree branch. It startles other Pokémon by suddenly moving. This Pokémon polishes its body once a day using leaves.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
3 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
7 Growth -- -- 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
13 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
21 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
31 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
43 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
3 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
9 Growth -- -- 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
15 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
21 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
27 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
33 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Beat Up ?? 100 10 -- Details
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bullet Seed 25 100 30 -- Details
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Defog -- -- 15 -- Details
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Foul Play 95 100 15 -- Details
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Grassy Terrain -- -- 10 -- Details
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Leech Seed -- 90 10 -- Details
A seed is planted on the target. It steals some HP from the target every turn.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Power Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Quick Attack 40 100 30 -- Details
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Razor Wind 80 100 10 -- Details
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Take Down 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Rollout 30 90 20 -- Move Tutor - Emerald
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Self-destruct 200 100 5 -- Move Tutor - XD
The user attacks everything around it by causing an explosion. The user faints upon using this move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 220 40 40 50 30 30 30
Max Stats
Hindering Nature
Lv. 50 100 - 147 40 - 82 49 - 91 31 - 73 31 - 73 31 - 73
Lv. 100 190 - 284 76 - 161 94 - 179 58 - 143 58 - 143 58 - 143
Max Stats
Neutral Nature
Lv. 50 100 - 147 45 - 92 55 - 102 35 - 82 35 - 82 35 - 82
Lv. 100 190 - 284 85 - 179 105 - 199 65 - 159 65 - 159 65 - 159
Max Stats
Beneficial Nature
Lv. 50 100 - 147 49 - 101 60 - 112 38 - 90 38 - 90 38 - 90
Lv. 100 190 - 284 93 - 196 115 - 218 71 - 174 71 - 174 71 - 174

<--- #272
Ludicolo
#274
Nuzleaf
--->

 
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