| TM06 | Toxic | | -- | 85 | 10 | 100 |
| Poisons the foe with an intensifying toxin. |
| TM09 | Bullet Seed | | 10 | 100 | 30 | -- |
| Shoots 2 to 5 seeds in a row to strike the foe. |
| TM10 | Hidden Power | | ?? | 100 | 15 | -- |
| The effectiveness varies with the user. |
| TM11 | Sunny Day | | -- | -- | 5 | -- |
| Boosts the power of FIRE- type moves for 5 turns. |
| TM17 | Protect | | -- | -- | 10 | -- |
| Evades attack, but may fail if used in succession. |
| TM19 | Giga Drain | | 60 | 100 | 5 | -- |
| An attack that steals half the damage inflicted. |
| TM21 | Frustration | | ?? | 100 | 20 | -- |
| An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solarbeam | | 120 | 100 | 10 | -- |
| Absorbs light in one turn, then attacks next turn. |
| TM27 | Return | | ?? | 100 | 20 | -- |
| An attack that increases in power with friendship. |
| TM28 | Dig | | 60 | 100 | 10 | -- |
| Digs underground the first turn and strikes next turn. |
| TM30 | Shadow Ball | | 80 | 100 | 15 | 20 |
| Hurls a black blob that may lower the foe's SP. DEF. |
| TM32 | Double Team | | -- | -- | 15 | -- |
| Creates illusory copies to raise evasiveness. |
| TM42 | Facade | | 70 | 100 | 20 | -- |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | | 70 | 100 | 20 | 30 |
| An attack with effects that vary by location. |
| TM44 | Rest | | -- | -- | 10 | -- |
| The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | | -- | 100 | 15 | -- |
| Makes the opposite gender less likely to attack. |
| HM05 | Flash | | -- | 70 | 20 | -- |
| Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | | 20 | 100 | 15 | 50 |
| A rock-crushing attack that may lower DEFENSE. |