#301 Delcatty
General Location Attacks Stats Egg Moves Contests
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Delcatty
Japan: Enekoro
エネコロロ
French: Delcatty
German: Enekoro
Korean: 델케티
National: #301
Central: #079
Coastal: #---
Mountain: #---
Hoenn: #064
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Prim Pokémon 3'07"
1.1m
71.9lbs
32.6kg
603,840
Abilities: Cute Charm - Normalize - Wonder Skin (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Normalize: All moves known by the Pokémon turn into Normal-type.
Hidden Ability (Available):
Wonder Skin : Makes non-damaging moves that are targeted at this Pokémon have the accuracy of 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 HP Point(s)
1 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Fairy
Evolutionary Chain
Locations
X Evolve Skitty
Y Evolve Skitty
Omega Ruby Evolve Skitty
Alpha Sapphire Evolve Skitty
Trainer Locations  Details
Flavor Text
X It dislikes dirty places. It often searches for a comfortable place in which to groom itself.
Y It is highly popular among female Trainers for its sublime fur. It does not keep a nest.
Omega Ruby Delcatty prefers to live an unfettered existence in which it can do as it pleases at its own pace. Because this Pokémon eats and sleeps whenever it decides, its daily routines are completely random.
Alpha Sapphire Delcatty sleeps anywhere it wants without keeping a permanent nest. If other Pokémon approach it as it sleeps, this Pokémon will never fight—it will just move away somewhere else.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fake Out 40 100 10 100
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Double Slap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fake Out 40 100 10 100
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Double Slap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Captivate -- 100 20 -- Details
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Cosmic Power -- -- 20 -- Details
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Fake Out 40 100 10 100 Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Helping Hand -- -- 20 -- Details
The user assists an ally by boosting the power of its attack.
Last Resort 140 100 5 -- Details
This move can be used only after the user has used all the other moves it knows in the battle.
Mud Bomb 65 85 10 30 Details
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Simple Beam -- 100 15 -- Details
The user's mysterious psychic wave changes the target's Ability to Simple.
Sucker Punch 80 100 5 -- Details
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Uproar 90 100 10 -- Details
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Zen Headbutt 80 90 15 20 Details
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Growl -- 100 40 --
Lv. 1
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Tail Whip -- 100 30 --
Lv. 1
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Tackle 50 100 35 --
Lv. 1
A physical attack in which the user charges and slams into the target with its whole body.
Foresight -- -- 40 --
Lv. 4
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Disarming Voice 40 -- 15 --
Lv. 13
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Copycat -- -- 20 --
Lv. 19
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Feint Attack 60 -- 20 --
Lv. 22
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Charm -- 100 20 --
Lv. 25
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Wake-up Slap 70 100 10 --
Lv. 28
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
Assist -- -- 20 --
Lv. 31
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Covet 60 100 25 --
Lv. 34
The user endearingly approaches the target, then steals the target's held item.
Heal Bell -- -- 5 --
Lv. 37
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Double-edge 120 100 15 --
Lv. 40
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Captivate -- 100 20 --
Lv. 43
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Play Rough 90 90 10 10
Lv. 46
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Work Up -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Rollout 30 90 20 -- Move Tutor - Emerald
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud-slap 20 100 10 100 Move Tutor - Emerald
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Swift 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing team. This attack never misses.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 380 70 65 65 55 55 70
Max Stats
Hindering Nature
Lv. 50 130 - 177 63 - 105 63 - 105 54 - 96 54 - 96 67 - 109
Lv. 100 250 - 344 121 - 206 121 - 206 103 - 188 103 - 188 130 - 215
Max Stats
Neutral Nature
Lv. 50 130 - 177 70 - 117 70 - 117 60 - 107 60 - 107 75 - 122
Lv. 100 250 - 344 135 - 229 135 - 229 115 - 209 115 - 209 145 - 239
Max Stats
Beneficial Nature
Lv. 50 130 - 177 77 - 128 77 - 128 66 - 117 66 - 117 82 - 134
Lv. 100 250 - 344 148 - 251 148 - 251 126 - 229 126 - 229 159 - 262

<--- #300
Skitty
#302
Sableye
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