#302 Sableye
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Sableye
Japan: Yamirami
ヤミラミ
French: Ténéfix
German: Zobiris
Korean: 깜까미
National: #302
Central Kalos: #---
Coastal Kalos: #123
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Darkness Pokémon 1'08"
0.5m
24.3lbs
11.0kg
456,400
Abilities: Keen Eye - Stall - Prankster (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Stall: The Pokémon always attacks last.
Hidden Ability (Available):
Prankster: Status category moves have their Speed Priority increased by 1
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
35 1 Attack Point(s)
1 Defense Point(s)
Not Eligible/Known
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *0 *1 *1 *1 *1 *1 *1 *2
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Reflection Cave
Friend Safari
Details
Y Reflection Cave
Friend Safari
Details
Flavor Text
X It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
Y It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
4 Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
8 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
11 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
15 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
18 Fake Out 40 100 10 100
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
22 Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
29 Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
32 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
36 Punishment ?? 100 5 --
This attack's power increases the more the target has powered up with stat changes.
39 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
43 Power Gem 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
46 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
50 Foul Play 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
53 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
57 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
60 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM59 Incinerate 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM95 Snarl 55 95 15 100
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Captivate -- 100 20 -- Details
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Feint 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Flatter -- 100 15 -- Details
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Imprison -- -- 10 -- Details
If the opponents know any move also known by the user, the opponents are prevented from using it.
Mean Look -- -- 5 -- Details
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Metal Burst ?? 100 10 -- Details
The user retaliates with much greater power against the target that last inflicted damage on it.
Moonlight -- -- 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Recover -- -- 10 -- Details
Restoring its own cells, the user restores its own HP by half of its max HP.
Sucker Punch 80 100 5 -- Details
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Trick -- 100 10 -- Details
The user catches the target off guard and swaps its held item with its own.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Fire Punch 75 100 15 10 Move Tutor - B2W2
The target is punched with a fiery fist. It may also leave the target with a burn.
Gravity -- -- 5 -- Move Tutor - B2W2
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Ice Punch 75 100 15 10 Move Tutor - B2W2
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind 55 95 15 100 Move Tutor - B2W2
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Low Kick ?? 100 20 -- Move Tutor - B2W2
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magic Coat -- -- 15 -- Move Tutor - B2W2
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Role Play -- -- 10 -- Move Tutor - B2W2
The user mimics the target completely, copying the target's natural Ability.
Signal Beam 75 100 15 10 Move Tutor - B2W2
The user attacks with a sinister beam of light. It may also confuse the target.
Snatch -- -- 10 -- Move Tutor - B2W2
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite -- 100 10 -- Move Tutor - B2W2
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Thunder Punch 75 100 15 10 Move Tutor - B2W2
The target is punched with an electrified fist. It may also leave the target with paralysis.
Wonder Room -- -- 10 -- Move Tutor - B2W2
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Pain Split -- -- 20 -- Move Tutor - HGSS
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 380 50 75 75 65 65 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 72 - 114 72 - 114 63 - 105 63 - 105 49 - 91
Lv. 100 210 - 304 139 - 224 139 - 224 121 - 206 121 - 206 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 80 - 127 80 - 127 70 - 117 70 - 117 55 - 102
Lv. 100 210 - 304 155 - 249 155 - 249 135 - 229 135 - 229 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 88 - 139 88 - 139 77 - 128 77 - 128 60 - 112
Lv. 100 210 - 304 170 - 273 170 - 273 148 - 251 148 - 251 115 - 218

<--- #301
Delcatty
#303
Mawile
--->

 
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